Re: V.0.9.3 Bugs

#81
LORD DEATH wrote:I'm not sure how long this has been going on but if you run the game with launcher enabled the launcher will run and continue to stay on in the background therefore causing the game to slow down.
Isn't it possible to just close the launcher manually after the game itself has been started, or does that cause the game to crash?
Do you think NASA invented thunderstorms to cover up the sound of space battles?

Re: V.0.9.3 Bugs

#82
I'm not sure, I think you can close the launcher in the task manager but the problem is that when running the game with launcher enabled, It will say that the launcher closed But you may end up with a slower FPS and a lagged game.
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History is written by the victor~Winston Churchill
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Re: V.0.9.3 Bugs

#85
well i had many problems:

i couldn't walk in some stairs i needed to run in order to use them.

on the scp 106 throne, in the back left part the throne is invisible

whit the white tall scp (the one you cant see hes face or he will kill you) i couldn't open the door even after he killed the guy

on the door to pas from light to heavy containment are the door was black and when walked trough it got stuck on a totally black space

some how i could run on the scp 106 pocket dimension and the blocks that kill you didn't appear

Re: V.0.9.3 Bugs

#87
spycrab wrote:on the door to pas from light to heavy containment are the door was black and when walked trough it got stuck on a totally black space
It was said that this has been fixed before, but obviously, something didn't work.

BTW, please do not double post.
Do you think NASA invented thunderstorms to cover up the sound of space battles?

Re: V.0.9.3 Bugs

#88
Not sure if this is intentional, but i met screaming-tall-don'tlookathim scp (Not sure of number), and quickly realized it was a very bad idea to so much as glance in his direction, but when i turned the power on and left that room, i later got killed by 173. Well, when I reloaded the save I got a distinct sinking feeling in my gut, and suddenly screamy-mc-horrorterror ran into the room and imitated 914's rough setting all over my giblets. I tried running forward into scp... 8?'s room where 173 killed me before reloading, but he just opened all the doors and followed me in. It was pretty much game ending as i was stuck between a literal rock and a terrifying monstrosity, but it was really immersion breaking as eventually i was more annoyed than scared.

Re: V.0.9.3 Bugs

#90
I found a bug in almost every game I play that a level 5 keycard does not spawn in the heavy containment zone or light containment zone so I have to noclip through the entrance zone, and I can also run into the small server room where scp-096 spawns before the event ends
https://www.youtube.com/channel/UCyqWX9 ... TMygHSqKnA
Example I am an amateur youtuber and map maker for source games who became interested in SCP: Containment Breach when Markiplier posted his episodes on said game.