Due to several people not being able to figure this out when Bugfixes for Events was released, here are instructions on how to use:
Code: Select all
- Some fixes to the "room106" event: containing SCP-106 should be easier - No more falling-through-floor, attempt #3 (I tested this a lot this time) - Fixed door that leads to the void in "room2servers" (SCP-096's server room) - Placed "testroom" keypad door correctly - MTFs at Gate A will get the player if they contained SCP-106 (this is just a workaround, the pathfinding system needs actual fixing) - Optimized event sounds - Footstep sounds are texture-specific even if you disable bump mapping - The game is backwards compatible with v0.9 - Added the custom RoomMesh format for faster loading times and more efficient memory usage - RoomMesh loader rewritten: the old version was prone to have bugs
No pics since game features are not changed.Download the file to your "SCP - Containment Breach" folder, extract all the files and merge all the folders. Then, run "SCP - CB v0.9.1 - Bugfixes and optimizations.exe".
Optionally, you can use "B3D - RoomMesh Conversion.exe" before running the game to enable faster loading. However, there may be some bugs with it; if the player does not collide with a room, revert to B3D.
Source code is included in the download, merge with the other files from the original source code to use.