- In SCP-372's containment area, i could walk through the glass
- When you pick up the clipboard and the paper beside it, if you put that paper into clipboard. it will duplicate (until you drop that paper and place it back in)
- When you start a game with the intro, the MTF guard will get stuck in the door just right outside the SCP-173 room
Re: SCP - CB v1.2.3 Glitches
#2Fixed.GrisllyBearRAWR wrote:- In SCP-372's containment area, i could walk through the glass
We will try fix that.GrisllyBearRAWR wrote:- When you pick up the clipboard and the paper beside it, if you put that paper into clipboard. it will duplicate (until you drop that paper and place it back in)
Edit: I found a problem. Fixed.
Fixed.GrisllyBearRAWR wrote:- When you start a game with the intro, the MTF guard will get stuck in the door just right outside the SCP-173 room
Re: SCP - CB v1.2.3 Glitches
#3Found one more. - If you change the camerafog in the console commands, it will be reset if you use the S-NAV 300
Last edited by GrisllyBearRAWR on Wed Apr 20, 2016 6:55 am, edited 2 times in total.
Re: SCP - CB v1.2.3 Glitches
#4It is cheatingGrisllyBearRAWR wrote:Found one more.
- If you change the camerafog in the console commands, it will be reset if you use the S-NAV 300
Re: SCP - CB v1.2.3 Glitches
#5I just found out that even if you increase the gamma in the options, the S-NAV will make the screen darker anyways. The radio doesn't do this though.
Re: SCP - CB v1.2.3 Glitches
#6Oh, okay, we will try fix itGrisllyBearRAWR wrote:I just found out that even if you increase the gamma in the options, the S-NAV will make the screen darker anyways. The radio doesn't do this though.
Re: SCP - CB v1.2.3 Glitches
#7The S-Nav is actually programmed to darken the screen (I took a look into the code and I just saw that the S-Nav (by using it) will actually darken the screen a bit).GrisllyBearRAWR wrote:I just found out that even if you increase the gamma in the options, the S-NAV will make the screen darker anyways. The radio doesn't do this though.
Re: SCP - CB v1.2.3 Glitches
#8There is another bug I'm surprised no one talked about before, if you get the Gate A ending with 106 contained, the MTF are in their spawn positions with their arms in the T form and wont move or do anything.
Re: SCP - CB v1.2.3 Glitches
#9Yes, I noticed that too, it's already fixedRodj wrote:There is another bug I'm surprised no one talked about before, if you get the Gate A ending with 106 contained, the MTF are in their spawn positions with their arms in the T form and wont move or do anything.