Bugs! Bugs! Bugs!

#1
I and my friend tested these on our computers, so this is not our side problem

1
Spoiler
MAV whenever we getting close to cafeteria/returning to SCP-939 area https://www.dropbox.com/s/kke9o897vp1da ... t.rar?dl=0
2
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Game wont load some textures and/or sound for example 049's texture or 106's theme
3
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HUGE fps drop (from 30-50 to ~15) around camera room, new server room, SCP-966, while using S-NAV
4
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Some rooms don't spawn (SCP-205, Electrical center, toilet)
5
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While riding a lift you can fall off from lift and die/Infinitely fly off the map/drop on ceiling and walk on it
6
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SCP-106 can spawn in SCP-1499 dimension
7
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Idk if this a bugs but SCP-096 keeps spawning everywhere on my way in HCZ. SCP-049 can open keycard-locked door
8
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SCP-096 cant open a checkpoint door
8
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Game stucks at loading 30% (Tried on different maps)
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Re: Bugs! Bugs! Bugs!

#2
Bug 1 - Haven't gotten, can't confirm.

Bug 2 - By any chance, would you happen to have left the Music volume slider turned down? Or your PC volume?

Bug 3 - A lot of people get drops like these near the camera room (since it loads a shit ton of rooms at once), and being near NPC's like SCP-966 who have a really high poly count.

Bug 4 - Stuff like SCP-205's room isn't supposed to always spawn. It's all part of the RNG thing. I can confirm though that the Electrical Center doesn't spawn, though those kind of rooms should be enforced for spawn (since you NEED them to get an ending).

Bug 5 - Can confirm, happens most (to me) in room3storage's elevators.

Bug 6 - Can confirm.

Bug 7 - 096 is supposed to spawn more. Which is bullshit, since I've gotten almost 4 096's in one map (on a different save than the one I got 3 096's on). 049 though, is the developers poor excuse forcing SCP-049 getting into the surveillance room, and the ability was just kept. What's supposed to happen now, is that SCP-079 is supposed to help him with these doors by opening them for him (for no reason, I must add). Though, in 1.3.0 it appears the doors don't open as much since 049 can get stuck in front of them, not opening when they're supposed to.

Bug 8 - Can't confirm, sorry.

Bug 9 - Can't confirm, sorry.

Re: Bugs! Bugs! Bugs!

#4
SyphenTV wrote:
Bug 7 - 096 is supposed to spawn more. Which is bullshit, since I've gotten almost 4 096's in one map (on a different save than the one I got 3 096's on). 049 though, is the developers poor excuse forcing SCP-049 getting into the surveillance room, and the ability was just kept. What's supposed to happen now, is that SCP-079 is supposed to help him with these doors by opening them for him (for no reason, I must add). Though, in 1.3.0 it appears the doors don't open as much since 049 can get stuck in front of them, not opening when they're supposed to.
This " 049 can get stuck in front of doors" will be fixed in 1.3.1. But still 049 can't open doors with key cards. It is all because of 079.
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Re: Bugs! Bugs! Bugs!

#9
Vane Brain wrote:
SyphenTV wrote:
Vane Brain wrote:But still 049 can't open doors with key cards. It is all because of 079.
And why would 079 want to help 049....?
Because 079 know what D-9341 want to do (Remote door control)
And how would it know that? I don't think 079's article says that it has foresight and can see into the future. 079's losing no control with the lockdown being shut off (since it already has access to all the doors anyway), the player is actually GIVING it control by shutting down the doors auto-locking. So there's no reason that 079 would help 049.