Re: Random Off-Topic discussion

#1075
D-9999 wrote: Ah I know how this works.
O RLY?
D-9999 wrote: 1. Check to see if the .exe is set to hl.exe(since you're using HL1's Hammer)
I knew i set it.
D-9999 wrote: 2. Uncheck "Don't run game after Compiling".
Tried, useless.
D-9999 wrote: 3. I dunno. Just had to put this to avoid being Valve.
*facepalm*
And last and least.
Combine wrote: Save the RMF in valve\maps
*triple facepalm*
i think i should replace jackhammer with a half life sdk editor.
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(last edited 10/09/2020)

Re: Random Off-Topic discussion

#1077
hug0905 wrote:
D-9999 wrote: Ah I know how this works.
O RLY?
D-9999 wrote: 1. Check to see if the .exe is set to hl.exe(since you're using HL1's Hammer)
I knew i set it.
D-9999 wrote: 2. Uncheck "Don't run game after Compiling".
Tried, useless.
D-9999 wrote: 3. I dunno. Just had to put this to avoid being Valve.
*facepalm*
And last and least.
Combine wrote: Save the RMF in valve\maps
*triple facepalm*
i think i should replace jackhammer with a half life sdk editor.
Download this: http://downloads.ammahls.com/zhlt/zhlt34x86final.zip Put it in c:\ZHLT or something, then set the build tools in options to the corresponding tools in ZHLT. Your game is looking in valve/maps for hlcsg, which probably isn't right.
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.

Beware the man that speaks in hands.

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