Re: The Forest

#12
Doesn't matter. Back on-topic now.

Code: Select all

Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: The Forest

#13
Well, ok, this does sound like a risky idea.

Normally, horror games are linear because it is much easier to set up the scares for the player, but since this isn't a horror game, but rather a horror-survival (yes, it is very different) that won't necessary be a problem. Although they will need to be careful to not make the scares and monster be to predictable. Might wanna make the monster not only come out at night.

Since this is a horror survival, the fact that you can chop down trees, craft weapons, and make shelters is very important. So, it seems this might go for the "set up camp at day time, fight for your life at night" (I am waiting for a fucktard to now say this game is a minecraft rip-off) Which sound right this being a sandbox game, although I'm positive that the monster will eventually attack you during the day when you least expect it. The combat seems wonky, unreliable, and something you would use when you panic. This is GREAT! If you were able to easily kill the monsters, where is the fear? (or should I say, F.E.A.R.? yeah, ok, that was bad) So, it seems the ideal thing would be to run and hide. Perfect.

It is also said that the scenery will change throughout time. Plants will grow and die, trees will fall randomly. It will rain whenever it wants, and the tides might change. This is also great, since it will probably fuck you up. Imagine you have a perfect base somewhere hidden. Only one entrance, and maybe a one way exit. It is night, and you are running away from the monsters. You don't notice it, but there is a storm, and some small trees are on the floor. You don't care, you are running for your life. You want to go to your base where all your weapons are, maybe you have a trap set (it seems likely, that you might be able to set traps such as fires or nooses) so you might at least survive until daytime. However, there is a huge tree in the ground, blocking your only entrance. What do you do? Nothing, you are boned. The game has fucked you over, and you are now dead. Yeah, ok, I don't know if this will be in the game, but as far as I've seen, it looks like something like this might happen.

So, what I think? I think this is a bold step to trying to make something new, and it seems to be working so far.
-Resident Bacon Fanatic-

Re: The Forest

#15
Wondering what kind of physics engines they will be using for this game, because as Spartan pointed out with growing plants that can die and trees falling on their own, not to mention the tides changing, I'm at least half expecting a good physics engine for that stuff.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Image

Re: The Forest

#16
FireFox wrote:This looks Brilliant.

Absolutely Brilliant.

The whole Ambience and Setting is stunning.

Will It be just one Map? Or will it be Randomly-Generated?
From what I can tell, it will probably be one map. It would probably eat away at peoples' computers to generate a world like this.

Code: Select all

Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: The Forest

#17
Trialtrex21 wrote: From what I can tell, it will probably be one map. It would probably eat away at peoples' computers to generate a world like this.
Some people have trouble with Minecraft maps. Imagine this.
-Resident Bacon Fanatic-

Re: The Forest

#18
You guys have a point. :)

I hope there will be Stealth. When it comes to Horror Games, I love sneaking. It adds to the Danger.

I know there will probably be Weapons though. As for the Building System, I wonder If It will let you build actual Shelters [ Not like a Whole Castle as in Minecraft ] but a possibly enough to keep out the Rain and Monsters. Imagine just being in there, Hearing noises outside. I've always wanted to play that kind of Game.
Image
YouTube
Deviantart
Steam
SoundCloud
Twitter
SCP Containment Breach Sound Designer.
Favourite SCP is SCP-1845-1.

Re: The Forest

#19
I really want to build a gaming computer this summer - I already have a few parts at home. All for things like this :D

No more shitty GPUs holding me back.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
Image

Re: The Forest

#20
FireFox wrote:I hope there will be Stealth. When it comes to Horror Games, I love sneaking. It adds to the Danger.
From what has been shown, I'd say that yes, there will be stealth. The devs said you could hide out throughout the night. Why not add a stealth system along with that?

Code: Select all

Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away