Re: Hype train inbound for FNaF3
#21I said the game was rushed because Scott didn't wait for any feedback on the demos before releasing it. He just wanted to see if there were any bugs.
Game development isn't hard when you master the tools you're using. I don't know how FNaF's engine works but there are a few engines I know that can be used to recreate the game quickly.chris0matic wrote:Game devving is alot harder than you guys think so all you people acting as if it was simple and easy to make a game like FNAF needs to pick up a book for once.
Scott is one person, but that doesn't mean that his work can't be criticized. He might've worked hard on the first game, but the second one could've been a DLC instead of being standalone.chris0matic wrote:Its a point and click Indie game guys.. Not a full fledged horror game made by a team of 20... Literally one person made this game, he deserves credit.
Yes, but the cheap jump scares would cheapen the suspense that would come from them getting closer and closer.chris0matic wrote:That's the thing... You can't escape. Your forced to sit there as those effed up animatronics slowly get closer and closer giving you little to no defense.. Yes, the game has cheap jump scares, but what makes it genuine is the factor of suspense as they get closer and closer.