Re: Hype train inbound for FNaF3

#22
I'm sorry to say, but Five Nights at Freddy's is the Justin Bieber of indie games IMO. Overrated by its numerous fans, short, repetitive, and oriented to young teens.
The idea was quite original, but originality alone doesn't make a game good, especially if you make three games which are essentially the same thing with different names.
Don't put the gas away yet...

Re: Hype train inbound for FNaF3

#24
I like the game because its fun and can be scary. and I have never heard of a game that sings so bad. But I think FNAF 1 and 2 are amazing games.. Plus they are not for Teenagers as far as I know.. Its a point and click Indie game guys.. Not a full fledged horror game made by a team of 20... Literally one person made this game, he deserves credit. For someone who is a Game dev themselves, it takes a ton of time to make a game and the fact that he can do it fairly quick is pretty impressive. (And for people who don't know, he has to hand make everything, make them into Picture files, Gifs, and other Picture formats, Import them into a 2D engine, attempt to make them 3D. Do the sounds). Game devving is alot harder than you guys think so all you people acting as if it was simple and easy to make a game like FNAF needs to pick up a book for once. The only person here that seems to make a point is MonocleBios... FNAF is brilliant, especially with the crazy storyline and the hundreds of little secrets.
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Re: Hype train inbound for FNaF3

#25
chris0matic wrote:Game devving is alot harder than you guys think so all you people acting as if it was simple and easy to make a game like FNAF needs to pick up a book for once.
Game development isn't hard when you master the tools you're using. I don't know how FNaF's engine works but there are a few engines I know that can be used to recreate the game quickly.
chris0matic wrote:Its a point and click Indie game guys.. Not a full fledged horror game made by a team of 20... Literally one person made this game, he deserves credit.
Scott is one person, but that doesn't mean that his work can't be criticized. He might've worked hard on the first game, but the second one could've been a DLC instead of being standalone.

I've yet to find a proper explanation of what makes FNaF so amazing, what makes FNaF 2 worth buying when you can get the first game, or what makes the fans think they need a third game.

Re: Hype train inbound for FNaF3

#27
What's so good about outlast, alien isolation, and amnesia if you just sneak around and hide? What makes fnaf so fun is because how uncanny it is.. I say its a good game for 10 dollars. Although it may not be the best game,calling it terrible and or one of the worst is a bit out of line, I intact love the game for its creativity, the other thing that makes fnaf good is gameplay.. So what if its point and click, it also makes you think when or where the anims are coming from, and it keeps you on the edge of your seat from beginning to end. Lastly, the way the storyline has slowly unfolded in this game and still tends to do so is one of the most creative plots I've known. In my opinion, fnaf is one of the best horror game of all time.
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Re: Hype train inbound for FNaF3

#28
What makes Aliens: Isolation, Amnesia, and Outlast fun, is that a bit more effort has been put into them. Also you actually get to do different challenges, and most of all, wonder around the place. Whereas FnaF you sit in the office going through the same shit every night. Also the jumpscares are pretty cheap.

Re: Hype train inbound for FNaF3

#30
chris0matic wrote:That's the thing... You can't escape. Your forced to sit there as those effed up animatronics slowly get closer and closer giving you little to no defense.. Yes, the game has cheap jump scares, but what makes it genuine is the factor of suspense as they get closer and closer.
Yes, but the cheap jump scares would cheapen the suspense that would come from them getting closer and closer.

Of course, this conjecture of why something is scary or not is just that, conjecture. In the end, fear is not an absolute property of something. Fear is a thing that is hard to analyze with rational thought, as it is itself, not rational. Why are people afraid of animatronics in a game that can't actually hurt them, and why are some people not scared of the same thing? Fear is something that manifests differently in everybody, and cannot be fully comprehended.

..... However, a game where you just sit in one spot all night and just look cameras to see animatronics make goofy selfie poses... not exactly my definition of fear.... or fun.