Holy hell sir that's near perfection
The only thing I'd change is making the fog a bit darker and the trees a bit closer to the path
otherwise perfection
Thanks for the tips guys, I agree with all of them.
I will perhaps make those enhancements when I can find the exact same tree as in the article.
I will do some research on how difficult it is to convert unity terrains to blitz, but frankly from what I know, it might just be easier to send the blitz code over to unity...