Re: [0.6.6] SCP-008 Infection mod

#82
Some bugs:

The one I mentioned above with the orange tint.
When the infect overlay is present, moving through smoke will cause the overlay to shrink and move strangely. Possible engine limitation.
Overlay still visible when blinking.

I'm assuming this mod is still in beta, so that explains it.

EDIT: I think I got it. When you use the pill, then the screen will remain dark, orange tinted, but will slowly recover. Reverse-infection, maybe?
http://www.youtube.com/NemetRobert1996

Re: [0.6.6] SCP-008 Infection mod

#85
Innocent, I had a great idea for a Hazmat suit.
You find a Suit and a block of Lead/Depleted Uranium, ETC somewhere else.
You then go to 914, then make a Very-Fine gasmask.
Then you combine the suit and lead thing to make hazmat suit, then you add
in the Very-Fine gasmask to create 'Fullbody Suit'.
Also, everysuit should lower movement speed slightly.
Image

Re: [0.6.6] SCP-008 Infection mod

#90
017 is one of my favorite SCPs, but it would be ridiculously hard to implement in the game due to the level of detail required in the lighting.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
Image
cron