I fiddled with that idea but obviously if I made SCP-500 compatible with 914, people would complain about the lack of the creation of the amulet SCP (whatever it's called). And I did make a very-fine hazmat suit but I'll admit it was sloppily done...Nemet Robert wrote:Have you thought about doing something to the items in this mod when you put them in 914?
Re: [0.6.6] SCP-008 Infection mod
#82Some bugs:
The one I mentioned above with the orange tint.
When the infect overlay is present, moving through smoke will cause the overlay to shrink and move strangely. Possible engine limitation.
Overlay still visible when blinking.
I'm assuming this mod is still in beta, so that explains it.
EDIT: I think I got it. When you use the pill, then the screen will remain dark, orange tinted, but will slowly recover. Reverse-infection, maybe?
The one I mentioned above with the orange tint.
When the infect overlay is present, moving through smoke will cause the overlay to shrink and move strangely. Possible engine limitation.
Overlay still visible when blinking.
I'm assuming this mod is still in beta, so that explains it.
EDIT: I think I got it. When you use the pill, then the screen will remain dark, orange tinted, but will slowly recover. Reverse-infection, maybe?
Re: [0.6.6] SCP-008 Infection mod
#83hey, i was wondering if i could use this mod along with my slender mod, and possibly my randomod. if so, i would properly credit you for it
Re: [0.6.6] SCP-008 Infection mod
#84Should really PM me for something like thiszguy1996 wrote:hey, i was wondering if i could use this mod along with my slender mod, and possibly my randomod. if so, i would properly credit you for it
Are those mods retexture's/remodels?
Re: [0.6.6] SCP-008 Infection mod
#85Innocent, I had a great idea for a Hazmat suit.
You find a Suit and a block of Lead/Depleted Uranium, ETC somewhere else.
You then go to 914, then make a Very-Fine gasmask.
Then you combine the suit and lead thing to make hazmat suit, then you add
in the Very-Fine gasmask to create 'Fullbody Suit'.
Also, everysuit should lower movement speed slightly.
You find a Suit and a block of Lead/Depleted Uranium, ETC somewhere else.
You then go to 914, then make a Very-Fine gasmask.
Then you combine the suit and lead thing to make hazmat suit, then you add
in the Very-Fine gasmask to create 'Fullbody Suit'.
Also, everysuit should lower movement speed slightly.
Re: [0.6.6] SCP-008 Infection mod
#86So Innocent... Do you have any plans for future SCP mods?
How to beat Tetris like a boss
Spoiler
Re: [0.6.6] SCP-008 Infection mod
#87SCP-017.... *cough*xxFalconArasxx wrote:So Innocent... Do you have any plans for future SCP mods?
Re: [0.6.6] SCP-008 Infection mod
#88http://scpcbgame.com/forum/viewtopic.php?f=11&t=2394SCP 513 wrote:SCP-017.... *cough*xxFalconArasxx wrote:So Innocent... Do you have any plans for future SCP mods?
And I'm going to be working on a large, small SCP mod (yes, that makes sense).
Re: [0.6.6] SCP-008 Infection mod
#89017? Seems like a brilliant idea.SCP 513 wrote:SCP-017.... *cough*xxFalconArasxx wrote:So Innocent... Do you have any plans for future SCP mods?
How to beat Tetris like a boss
Spoiler
Re: [0.6.6] SCP-008 Infection mod
#90017 is one of my favorite SCPs, but it would be ridiculously hard to implement in the game due to the level of detail required in the lighting.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."