Re: Official MLP Mod Thread

#1491
I coded it in yes, i just have to find the right scale. When I set it to ten...I'm just going to say it was nightmare fuel.


Also the intro sequence seems to have broken, when the lights go out, Pinkie disappears and the sounds glitch up, I've not done anything to the code lately so I have no idea what is happening.




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I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Official MLP Mod Thread

#1495
That Same Anon wrote:i can't believe this... at least now you'll zoom along because combine is gone!
Combine never bugged us......Though we're still happy he's gone.
My name is John...Yes you can call me that...Yes it's a bland name, but it gets the job done.
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I Warhammer 40K harder than you.

Re: Official MLP Mod Thread

#1496
Glitch wrote:Looks good, I'll get to it when I get out of bed.

EDIT:
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Tis a process
Yes it is.
CommanderPro100 wrote:Do you have to rescale them in the options.ini like you did with 173?
You can, but I just forgot to scale it up when I exported to .B3D. Just keep it the original number.
Glitch wrote: Also the intro sequence seems to have broken, when the lights go out, Pinkie disappears and the sounds glitch up, I've not done anything to the code lately so I have no idea what is happening.
I have no idea, but the armature when exported, and animation wanted to be UNDER the map, I fixed, or atleast I thought I did. The capsule colliders may still be down there.
Glitch wrote:
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That's the scientist texture. Deal with it.

In short, the armature didn't move with the model, so the legs are sometimes de-formed (And go under the map, since the armature is BELOW the model.) I thought I fixed it, lemme double-check.
Last edited by mrpeanut188 on Sat Jan 19, 2013 7:00 pm, edited 1 time in total.
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Re: Official MLP Mod Thread

#1497
It sorta works, their legs are under the level so it's hard to tell.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Official MLP Mod Thread

#1498
Glitch wrote:It sorta works, their legs are under the level so it's hard to tell.
Yeah, like I said the armature for the animation didn't want to move up with the rest of the model in fragMOTION. I'll try it again, hopefully it works.

Stay online, It'll be up in like 10 minutes. I might of included the wrong classd.B3D, I have two derpy ones, but I remember when I tested it, it worked correctly.
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Re: Official MLP Mod Thread

#1499
Not sure how, but using the Pony models causes Pinkie to disappear in the intro sequence.

I guess the game can't handle this much pony.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Official MLP Mod Thread

#1500
Glitch wrote:Not sure how, but using the Pony models causes Pinkie to disappear in the intro sequence.

I guess the game can't handle this much pony.
No, I know exactly the problem. Pinkie goes under the map, because the origin point of the ponies is below.

I fixed the animation then uh....
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