FixedNiborius wrote:FYI, the OP still reads "Updated 26/01/2014, v0.5.1" but with a download link for v.0.5.2
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.2 (SCP-4
#192I find the fact that this mod has an auto updater whilst even the original game doesn't quite amusing. Plus it just shows how great this thing is!
EDIT - Found a bit of an issue with 409's room placement. See here, I was playing the game, when suddenly I came across the corridor with 409's elevator in it... but I was still in the light containment zone. I had previously only found it in the heavy containment zone, so I found this odd. I then walked through it... and guess where I came out. Yup, the heavy containment zone.
Heavy containment ------------------------------------------------------ Light containment
It acts as another way of getting from one zone to another, making the checkpoint seem a little useless in these cases. Hopefully there will be a simple fix for it.
EDIT - Found a bit of an issue with 409's room placement. See here, I was playing the game, when suddenly I came across the corridor with 409's elevator in it... but I was still in the light containment zone. I had previously only found it in the heavy containment zone, so I found this odd. I then walked through it... and guess where I came out. Yup, the heavy containment zone.
Heavy containment ------------------------------------------------------ Light containment

Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.2 (SCP-4
#193I recognize it, on the left there is SCP-106's containment chamber!Skin_ wrote:EDIT - Found a bit of an issue with 409's room placement. See here, I was playing the game, when suddenly I came across the corridor with 409's elevator in it... but I was still in the light containment zone. I had previously only found it in the heavy containment zone, so I found this odd. I then walked through it... and guess where I came out. Yup, the heavy containment zone.
Heavy containment ------------------------------------------------------ Light containmentIt acts as another way of getting from one zone to another, making the checkpoint seem a little useless in these cases. Hopefully there will be a simple fix for it.
But did the Checkpoint Room to the HCZ appeared in that map? Or the HCZ had only 106's containment chamber and there was no way to get to the Entrance Zone?
I think (and I hope...) I'm exxagerating...
Maybe it replaced the Checkpoint Room?
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.2 (SCP-4
#194Updated to v0.5.3: http://boxofhorrors.1eko.com/0.5.3.zip
Changes:
- Some improvements to the auto-update feature:
* Now it checks if the base game is compatible with the newest version of the mod
* Some bugs were fixed
Changes:
- Some improvements to the auto-update feature:
* Now it checks if the base game is compatible with the newest version of the mod
* Some bugs were fixed
Last edited by juanjp600 on Thu Jan 30, 2014 6:45 pm, edited 1 time in total.
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.2 (SCP-4
#195Nice one, updated OP.juanjpro wrote:Updated to v0.5.3: http://boxofhorrors.1eko.com/0.5.3.zip
Changes:
- Some improvements to the auto-update feature
- Now it checks if the base game is compatible with the newest version of the mod
- Some bugs were fixed
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.3 (SCP-4
#196The URL won't work whenever I try to open it. All I get is a connection error.
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.3 (SCP-4
#197Added a mirror.Shade123452 wrote:The URL won't work whenever I try to open it. All I get is a connection error.
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.3 (SCP-4
#198Thanks I'm really looking forward to using the mod.InnocentSam wrote:Added a mirror.Shade123452 wrote:The URL won't work whenever I try to open it. All I get is a connection error.
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.3 (SCP-4
#199I've encountered a rather immersion-shattering bug.
The viewmask (I'm not sure what your technical term for it is) moves separately from the player's camera. It affects regular view, gasmask on, AND while blinking. (See images.)
The viewmask (I'm not sure what your technical term for it is) moves separately from the player's camera. It affects regular view, gasmask on, AND while blinking. (See images.)
Spoiler
I've attempting re-installing the mod, restarting the game, and redownloading the full game itself. This bug does NOT occur in the vanilla game.Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.3 (SCP-4
#200Yeah, it depends on your operating system. It worked fine on my laptop with windows 7, but I got that weird bug when I tried installing it on my parents' older windows XP computer. Very annoying, which one are you using?ZobmieRules wrote:I've encountered a rather immersion-shattering bug.
The viewmask (I'm not sure what your technical term for it is) moves separately from the player's camera. It affects regular view, gasmask on, AND while blinking. (See images.)
SpoilerI've attempting re-installing the mod, restarting the game, and redownloading the full game itself. This bug does NOT occur in the vanilla game.



