Re: Removal of 372.

#21
I like 372. Funnily enough, on the rare occasions that I bump into him (or rather he bumps into me), I get quite a good jump-scare from him. Larger scare than 173, 106, 096 or any other SCP. This is probably because he is so rarely seen. While worrying about all the other things in the game, such as key cards and items, not to mention the other SCPs, you tend to forget 372 is there. Then he comes out of no where and makes you shit yourself (kind of). I just think 372 has his place in the game.

Re: Removal of 372.

#22
Capy wrote:I like 372. Funnily enough, on the rare occasions that I bump into him (or rather he bumps into me), I get quite a good jump-scare from him. Larger scare than 173, 106, 096 or any other SCP. This is probably because he is so rarely seen. While worrying about all the other things in the game, such as key cards and items, not to mention the other SCPs, you tend to forget 372 is there. Then he comes out of no where and makes you shit yourself (kind of). I just think 372 has his place in the game.
I agree. When I do see him, which is rarely, it usually gets me good.
It slep time bunner.

Re: Removal of 372.

#28
There are people here who want to remove the few SCP's we do have when the facility still feels empty

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:| The only thing this SCP needs is a little tweaking. As other's mentioned I'd tweak the model a little and have it to where if you look left or right very quickly you'd catch a glimpse of him ( which is supposed to be how it works to begin with but doesn't really. ) I would also have an event once you get close enough to his room that you'll see it flutter around in his cage for a moment ( which could be viewed from the hallway. ) rather than walking into an empty room.

Re: Removal of 372.

#29
Hi all. This is my first post on this forum; i've made this account specifically to post it, although i'll probably post more stuff later. I've started reading SCP's and playing this game a week ago and i love doing both; i just wanted to ask the maker to not remove anything that is present in the 8.1 version, even if some players find SCP 372 unnecessary.

Here's the thing - i'm one of the players who like to read documents and as such i knew what each SCP does even before doing anything with it. Since there is basicly almost no way of circumventing getting "infected" with 372 becouse you get the radio in that room and you don't even have to do anything to get stalked by it besides stepping inside the room, most players will unavoidably get stalked by it; as for 513 however, there is a free choice between picking up the bell or not and even ringing it or not, therefor some players who read up on stuff (like me) won't do either and as such will only be stalked by 372 and never even see 513-1.
In my personal opinion it is advisable that 372 stays included in the game for such cases; besides that more content creates a more diversified expirience which is a good thing.

Anyway, a huge thanks to the author and everyone included in the process of making this game; it's awesome and i'll surely replay it more times in the future :)
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