So, on the "Flying Viewmask" issue, should us XP users expect a patch in the future, or is it not on your list of top priorities?
(I don't want to nag or be rude, and I won't ask again, I'm just curious as to if I should be holding my breath for a patch or just be content with playing vanilla.)
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#242When I'm next on a computer, I'll PM Regalis + Juan in case they know. Otherwise, I'll have to go bug hunting.ZobmieRules wrote:So, on the "Flying Viewmask" issue, should us XP users expect a patch in the future, or is it not on your list of top priorities?
(I don't want to nag or be rude, and I won't ask again, I'm just curious as to if I should be holding my breath for a patch or just be content with playing vanilla.)
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#243I just wanna say, Is the model you used for 1123 the Half-Life 2 skull giblet model? It looks like it.
HL2 Skull:
What appears to be SCP-1123 in this mod:
EDIT: Oh, you just added the markings.
HL2 Skull:


I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#244Pff... who cares?That Same Anon wrote:I just wanna say, Is the model you used for 1123 the Half-Life 2 skull giblet model? It looks like it.

Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#245[SHITPOST]
Last edited by That Same Anon on Sun Jul 20, 2014 1:12 am, edited 1 time in total.
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#246^What Skin_ said. Tip #3 of my modding guide:Skin_ wrote:Pff... who cares?That Same Anon wrote:I just wanna say, Is the model you used for 1123 the Half-Life 2 skull giblet model? It looks like it.
Find a copyright-free model of what you want, or use a model from another game (it's a free mod for a free game, no one's going to care that you lifted the model from another game).
That Same Anon wrote:Bug, I think one of the modded rooms clipped with the omega warhead silo.
What modded room; there's lots of them. Press F9 in-game to make a screenshot, and upload it if it happens again.
That's hardly a bug with the mod, since we haven't changed anything to do with the D-Class NPCs. If it exists in the mod, it exists in the main game as well.That Same Anon wrote:There's also the good old D-Class.
For future reference, please don't just say "there's also the good old D-Class" for a bug report, because that does not help. Especially since I don't actually play SCPCB so I know next-to-nothing about the regular game.
Not being harsh, the bug reports genuinely are of little help to me in that form

Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#247This message is mostly directed at juan, but are you guys ever gonna get a nice new model for 038? As you said Sam, you can just use any kind of good looking free model really. Right now its just... well... meh.
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#248Well I found plenty of tree-related, copyright-free models, but I'd need access to the 038.3dw file. I'll see if I can get it from Juan.Skin_ wrote:This message is mostly directed at juan, but are you guys ever gonna get a nice new model for 038? As you said Sam, you can just use any kind of good looking free model really. Right now its just... well... meh.
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#249[SHITPOST]
Last edited by That Same Anon on Sun Jul 20, 2014 1:12 am, edited 1 time in total.
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: [0.9.1] Box of Horrors - A Compilation Mod v0.5.4 (SCP-4
#250Once again, the electric center never spawned! Nor a Tesla gate!