Re: Dev Topic #2

#261
Oskar-PL wrote:
Omniary wrote:Dawn of the Final Day.

-24 hours remain-
Majora's Mask reference for those who don't know.

Also he's gone :cry:
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH NO MORE UPDATES FOR 6 MONTHS!WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: Dev Topic #2

#262
That Same Anon wrote:
Oskar-PL wrote:
Omniary wrote:Dawn of the Final Day.

-24 hours remain-
Majora's Mask reference for those who don't know.

Also he's gone :cry:
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH NO MORE UPDATES FOR 6 MONTHS!WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
No, probably 4 weeks. The weekends are almost completely free in the service regalis said. But they can't use laptops for two weeks.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Dev Topic #2

#263
Destructoid wrote: No, probably 4 weeks. The weekends are almost completely free in the service regalis said. But they can't use laptops for two weeks.
Mmm.... Well, memes can still be used.
VEGETA, WHAT DOES THE VIEW COUNTER SAY ABOUT THIS THREAD POPULARITY LEVEL?
IT'S OVER 9000!!!!
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Re: Dev Topic #2

#264
Well, when he can go to the forums we shall have...

SCP CB v0.8.0... (with guns and stuff were you can shoot like a crazy through the facility and new OP scp's and stuff...)
One day, on Steam..

Code: Select all

26 Fe + Mexican food =: lets see if you're oh so mister oh so smart
26 Fe + Mexican food =: who am i
ShadowDust: IronFajitas
26 Fe + Mexican food =: fuck
ShadowDust: *flies away*

Re: Dev Topic #2

#265
[quote="ShadowDust"]Well, when he can go to the forums we shall have...

SCP CB v0.8.0... (with guns and stuff were you can shoot
...
Not even close baby! No guns!
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic #2

#266
Irontaco wrote:Yeah i like the idea. 106 hit you after all, it's not a surprise if your chest skin is really messed up after that.

How about it was similar to the injury system? Once you get out of the pocket dimension, the character notices and a message appears on the screen saying a random body part got hit. The effect could be similar to bleeding, but instead, it starts speeding up as time passes (and the blood decals should be darker or something.)

''You feel a burning pain on your ankle as some strange mucus starts corroding your foot.'' (Maybe some big slow effect when that happens? Could happen if 106 hits you while he appears from the floor?)
''You fall as your achilles tendon collapses and your ankle starts bleeding.'' (Uses crouching, similar to heavy bleeding. Light bleeding?)

''Your arm feels weaker and painful as some kind of mucus starts burning down your muscles.'' (Light bleeding)
''The burning sensation stops as your arm starts bleeding'' (Erm, nerve endings burnt? Heavy bleeding?)

''You feel a burning pain in your chest as the skin there starts becoming loose and viscous'' (Bleeding?)
''You can see a part of your ribcage bone as the mucus starts corroding the muscle'' (Strong bleeding? Slowdown?)
''You feel air escaping from your lungs'' (Death?)

''You feel the top of your head and eyelids starting to burn'' (Heavy, dark blur effect? Not too much bleeding? (The bones in the head are fairly strong and could keep the acid away for a while i guess.))
''Skin in your head starts melting away and you feel your eyes burning'' (Nearly blinding effect? Bleeding?)
''You can't see anything and you can feel your senses shutting down'' (Death)

Head and leg should be the less common ones maybe. But the effects should come slowly so the player can get to a medkit in time.
That's a great idea, the description as time goes on should get more gruesome, that way it can REALLY freak out the player, it could force them to realize that things are a lot worse and they are running out of time... could be a nice panic attack part! :)
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: Dev Topic #2

#267
Greetings from recruit Rikkonen of team 3 of the Signal Corps. :)

I don't have much time to hang out on the forums now, I'm in a canteen computer and I've got about fifteen minutes to use it. After a week or so we'll get a bit more free time and I'll be able to bring a laptop here, but until then, you won't be seeing me here a lot.

The official news -subforum was a great idea btw.

Re: Dev Topic #2

#268
Regalis wrote:Greetings from recruit Rikkonen of team 3 of the Signal Corps. :)

I don't have much time to hang out on the forums now, I'm in a canteen computer and I've got about fifteen minutes to use it. After a week or so we'll get a bit more free time and I'll be able to bring a laptop here, but until then, you won't be seeing me here a lot.

The official news -subforum was a great idea btw.
Regalis, can you re-add me in the game?? Please.

Re: Dev Topic #2

#269
How about adding a little sub-menu in "options" with multiple check-boxes where you can select (or deselect) the SCP's that will be featured, in case a new game is started? In this way you easily circumvent the SCP-513 "re-add or not re-add" dilemma.
SCP-079, SCP-294 & other models / SCP:CB Inventory Mod
I confirm you can win SCP:CB on Keter using only a keycard.

Re: Dev Topic #2

#270
Hakkla wrote:How about adding a little sub-menu in "options" with multiple check-boxes where you can select (or deselect) the SCP's that will be featured, in case a new game is started? In this way you easily circumvent the SCP-513 "re-add or not re-add" dilemma.
I don't know... I'd rather disaggree.

Btw, maybe someone could make me improved on 3d using Blender or Blitz3D