I see what you mean by 'pointless dead end'. Unless 005 is in there, which is only some of the time, you are correct. Thing is though, most SCPs in the game are like that. Its one of the reasons that I love 009's room and 1074's room - you have to carefully go through them. They pose a small challenge (especially when you are running away from other mobile SCPs like 106). A lot of SCPs are only any good to a new player who doesn't know what to expect... or like me, if you are just curious and want to experience each SCP.Nidera wrote: I presume more dangerous would be putting a needed item in there or implementing some way to force the player to go into it's room? Like make it something other than a pointless dead end?
(I realize there seems to be a chance of SCP-005 spawning in it's room, but in three playthroughs, this has yet to happen to me.)
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#272That's me in a nutshell. But that's what I meant by "implementing some way to force the player to go into it's room". Having it like 009 and 1074's rooms, where the player must go through them.Skin_ wrote:I see what you mean by 'pointless dead end'. Unless 005 is in there, which is only some of the time, you are correct. Thing is though, most SCPs in the game are like that. Its one of the reasons that I love 009's room and 1074's room - you have to carefully go through them. They pose a small challenge (especially when you are running away from other mobile SCPs like 106). A lot of SCPs are only any good to a new player who doesn't know what to expect... or like me, if you are just curious and want to experience each SCP.Nidera wrote: I presume more dangerous would be putting a needed item in there or implementing some way to force the player to go into it's room? Like make it something other than a pointless dead end?
(I realize there seems to be a chance of SCP-005 spawning in it's room, but in three playthroughs, this has yet to happen to me.)

Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#273Hey there.
I was inspired by this Mod to make this for SCP-409.
https://soundcloud.com/fire-fox-3/scp-409-ambience
Just thought I could post it to the Mod since as far as I know, SCP-409's Room doesn't have any of it's own ambience.
I wanted to go for a Sound more towards Mystery rather than Horror.
I was inspired by this Mod to make this for SCP-409.
https://soundcloud.com/fire-fox-3/scp-409-ambience
Just thought I could post it to the Mod since as far as I know, SCP-409's Room doesn't have any of it's own ambience.
I wanted to go for a Sound more towards Mystery rather than Horror.

Deviantart
Steam
SoundCloud
SCP Containment Breach Sound Designer.
Favourite SCP is SCP-1845-1.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#274I guess it works. *Shrug* Now, if you'll excuse me, I'm being followed by
and stalked by
. Good day.


Why that profile picture? Because I love Halo 3.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#275Woah, that's great man, very fitting. I feel like making sound stuffs now. Hmm...FireFox wrote:Hey there.
I was inspired by this Mod to make this for SCP-409.
https://soundcloud.com/fire-fox-3/scp-409-ambience
Just thought I could post it to the Mod since as far as I know, SCP-409's Room doesn't have any of it's own ambience.
I wanted to go for a Sound more towards Mystery rather than Horror.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#276Noh. I just sent you a PM regarding some aesthetics I needSkin_ wrote:Woah, that's great man, very fitting. I feel like making sound stuffs now. Hmm...

Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#277I gots a couple things in relation to the mod specifically, a couple bugs and a minor request.
Firstly, the archive rooms look so bare, considering they are archive rooms.
Secondly, the test room door (The generic 4-room area) can clip into the archive room's wall.
Fourthly (And hopefully lastly thus far), the preview picture for 005 on the label is in colour. Sorry, but I'm just nitpicky and think the picture should be in greyscale monochrome for consistency's sake.
Firstly, the archive rooms look so bare, considering they are archive rooms.
Spoiler
Can't you have some small stacks of papers on the shelves or maybe just a few lying around, as if they were grabbed in a hurry? Or perhaps have a chance of each one adding a document that can't be naturally encountered in-game, such as 914's document, or 096's document?Secondly, the test room door (The generic 4-room area) can clip into the archive room's wall.
Spoiler
Thirdly, texture problems in 1123's containment chamber, namely with the monitor and documents (The un-grabbable ones).
Spoiler
Third-and-a-halfly, the button to open the door into the containment chamber is floating.
Spoiler
Also, one can grab 1123 from outside the chamber, but I think this has been mentioned once.Fourthly (And hopefully lastly thus far), the preview picture for 005 on the label is in colour. Sorry, but I'm just nitpicky and think the picture should be in greyscale monochrome for consistency's sake.
Spoiler
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#278Nightmare Tank wrote: Firstly, the archive rooms look so bare, considering they are archive rooms.SpoilerCan't you have some small stacks of papers on the shelves or maybe just a few lying around, as if they were grabbed in a hurry? Or perhaps have a chance of each one adding a document that can't be naturally encountered in-game, such as 914's document, or 096's document?
That's juanjpro's area, and he's AWOL at the moment (I want to make the clone tree look better but I need the 3DW file from him).Nightmare Tank wrote: Secondly, the test room door (The generic 4-room area) can clip into the archive room's wall.Spoiler
Yes, the texture problems are extremely annoying; you move the slightest object without Texture Lock on and suddenly everything gets arsed.Nightmare Tank wrote: Thirdly, texture problems in 1123's containment chamber, namely with the monitor and documents (The un-grabbable ones).SpoilerThird-and-a-halfly, the button to open the door into the containment chamber is floating.Spoiler
The button misplacement is easy to fix, I'll get on it like a car bonnet.
Yes, I see what you mean. I'll fix that too. In my defence, that was the first mod I made for SCP:CB, and the picture had to be done by hand as opposed to using Regalis' PSD file.Nightmare Tank wrote: Fourthly (And hopefully lastly thus far), the preview picture for 005 on the label is in colour. Sorry, but I'm just nitpicky and think the picture should be in greyscale monochrome for consistency's sake.Spoiler
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#279Thanks for the answers, Sam. I just found another bug with 409.
After letting the crystals go all the way and then starting a new game, I still had the crystal overlay on my screen. After spawning an instance of Panacea and using it, I got the message "You feel the crystals recede"
I'll try and replicate the bug in question again, if possible.
EDIT:
Haven't replicated it YET, but I have discovered something else...
If the crystallization process has begun from coming into contact with the body in 409's containment chamber, one has infinite stamina after a while. This means the player can run around the facility without the need of a Super Gas Mask or Hazmat Suit. Ingesting Panacea removes this ability.
After letting the crystals go all the way and then starting a new game, I still had the crystal overlay on my screen. After spawning an instance of Panacea and using it, I got the message "You feel the crystals recede"
I'll try and replicate the bug in question again, if possible.
EDIT:
Haven't replicated it YET, but I have discovered something else...
If the crystallization process has begun from coming into contact with the body in 409's containment chamber, one has infinite stamina after a while. This means the player can run around the facility without the need of a Super Gas Mask or Hazmat Suit. Ingesting Panacea removes this ability.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5
#280Sooooo to go with mr firefox's great ambience, I have made a couple of sounds myself.The first one is a clip of the victim of 409 found on the ground. I thought it could play as the player walks down the corridor, before they reach the room. A cool little scare.The second one is the sound for when the player is killed by 409's effects. That is, if my idea is added.
Sorry, I don't have soundcloud, but here's a download.
http://www.mediafire.com/listen/zuama7f ... victim.ogg
http://www.mediafire.com/listen/e4yd8l3 ... rdeath.ogg
Sorry, I don't have soundcloud, but here's a download.
http://www.mediafire.com/listen/zuama7f ... victim.ogg
http://www.mediafire.com/listen/e4yd8l3 ... rdeath.ogg