How about this: After the player arrives in the PD, and spends a few minutes traversing hallways, they could go through a gate of some sort (Maybe made of giant pillars and some torches of fire. (could be any color.) and after they go through the gateway the player would hear a sound and a large guillotine looking blade comes crashing down, blocking the player from re-entering the gate. In this next area the player can only go one way: forward. The player would see large torches infront of them, leading them to a large bridge that spans over an abyss, the bridge is also shrouded in a heavy fog, making the players line of sight very limited. As the player keeps on walking he will encounter statues on the sides of the bridge of 106, in various "heroic" (But actually disturbing.) poses. Eventually the statues will cease to appear, and through the fog the player would be able to see giant 106 faces, looking down at the player, their eyes following him/her. Finally, at the end, the player would find that the bridge leads to a massive 106 head, its eyes looking right at the player, 106 then could say various things in a mocking tone, beckoning the player to go through his mouth. If the player takes too long the actual 106 would spawn behind the player, forcing the player to enter the giant head.
Good? bad? shall I continue with the idea?
Re: Pocket Dimension Room Ideas
#52A Hideous Beast wrote:How about this: After the player arrives in the PD, and spends a few minutes traversing hallways, they could go through a gate of some sort (Maybe made of giant pillars and some torches of fire. (could be any color.) and after they go through the gateway the player would hear a sound and a large guillotine looking blade comes crashing down, blocking the player from re-entering the gate. In this next area the player can only go one way: forward. The player would see large torches infront of them, leading them to a large bridge that spans over an abyss, the bridge is also shrouded in a heavy fog, making the players line of sight very limited. As the player keeps on walking he will encounter statues on the sides of the bridge of 106, in various "heroic" (But actually disturbing.) poses. Eventually the statues will cease to appear, and through the fog the player would be able to see giant 106 faces, looking down at the player, their eyes following him/her. Finally, at the end, the player would find that the bridge leads to a massive 106 head, its eyes looking right at the player, 106 then could say various things in a mocking tone, beckoning the player to go through his mouth. If the player takes too long the actual 106 would spawn behind the player, forcing the player to enter the giant head.
Good? bad? shall I continue with the idea?
...

YES
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: Pocket Dimension Room Ideas
#53As far as the wiki goes, 106 doesn't "say" much, although if it was done in a tone that made you know that it wasn't human, I think it could work beautifully.A Hideous Beast wrote:How about this: After the player arrives in the PD, and spends a few minutes traversing hallways, they could go through a gate of some sort (Maybe made of giant pillars and some torches of fire. (could be any color.) and after they go through the gateway the player would hear a sound and a large guillotine looking blade comes crashing down, blocking the player from re-entering the gate. In this next area the player can only go one way: forward. The player would see large torches infront of them, leading them to a large bridge that spans over an abyss, the bridge is also shrouded in a heavy fog, making the players line of sight very limited. As the player keeps on walking he will encounter statues on the sides of the bridge of 106, in various "heroic" (But actually disturbing.) poses. Eventually the statues will cease to appear, and through the fog the player would be able to see giant 106 faces, looking down at the player, their eyes following him/her. Finally, at the end, the player would find that the bridge leads to a massive 106 head, its eyes looking right at the player, 106 then could say various things in a mocking tone, beckoning the player to go through his mouth. If the player takes too long the actual 106 would spawn behind the player, forcing the player to enter the giant head.
Good? bad? shall I continue with the idea?
Re: Pocket Dimension Room Ideas
#54I know that, I always imagined him to sound kind of like...the Gravemind from Halo (but more distorted.), with a deep guttural voice, with the sounds of other (Some higher, some lower in pitch.) voices in the background.
Re: Pocket Dimension Room Ideas
#55Or a trail of teeth and bone pieces with markings of the victims' age, leading you straight to 106. :mrgreen:Omniary wrote:I thought that possibly, there could be the occasional child's wail inside the pocket dimension, but that seems a bit cliche and overdone with horror games as of late. Maybe an occasional tooth laying on the floor that could be picked up.Enma Ai wrote:Maybe it'll be too difficult to do, but... anyone here read this 106 story? One of the segments happens inside 106's pocket dimension. 'Tis... well go read it. I guarantee that no jimmies will remain unrustled.
Also, as FoxMcCloud64 proposed, we should add optical illusions. This website has some examples: http://www.scientificpsychic.com/graphics/
http://www.scp-wiki.net/the-things-dr-b ... foundation -> Dr. Bright for president! \o/
Re: Pocket Dimension Room Ideas
#56So fucking yes, in the way bridge there should be a impossible stairs, and also big hands, arms, and eyes like in the Book Simon battle in Cry of FearA Hideous Beast wrote:How about this: After the player arrives in the PD, and spends a few minutes traversing hallways, they could go through a gate of some sort (Maybe made of giant pillars and some torches of fire. (could be any color.) and after they go through the gateway the player would hear a sound and a large guillotine looking blade comes crashing down, blocking the player from re-entering the gate. In this next area the player can only go one way: forward. The player would see large torches infront of them, leading them to a large bridge that spans over an abyss, the bridge is also shrouded in a heavy fog, making the players line of sight very limited. As the player keeps on walking he will encounter statues on the sides of the bridge of 106, in various "heroic" (But actually disturbing.) poses. Eventually the statues will cease to appear, and through the fog the player would be able to see giant 106 faces, looking down at the player, their eyes following him/her. Finally, at the end, the player would find that the bridge leads to a massive 106 head, its eyes looking right at the player, 106 then could say various things in a mocking tone, beckoning the player to go through his mouth. If the player takes too long the actual 106 would spawn behind the player, forcing the player to enter the giant head.
Good? bad? shall I continue with the idea?
Re: Pocket Dimension Room Ideas
#57I like this oneFoxMccloud64 wrote:So fucking yes, in the way bridge there should be a impossible stairs, and also big hands, arms, and eyes like in the Book Simon battle in Cry of FearA Hideous Beast wrote:How about this: After the player arrives in the PD, and spends a few minutes traversing hallways, they could go through a gate of some sort (Maybe made of giant pillars and some torches of fire. (could be any color.) and after they go through the gateway the player would hear a sound and a large guillotine looking blade comes crashing down, blocking the player from re-entering the gate. In this next area the player can only go one way: forward. The player would see large torches infront of them, leading them to a large bridge that spans over an abyss, the bridge is also shrouded in a heavy fog, making the players line of sight very limited. As the player keeps on walking he will encounter statues on the sides of the bridge of 106, in various "heroic" (But actually disturbing.) poses. Eventually the statues will cease to appear, and through the fog the player would be able to see giant 106 faces, looking down at the player, their eyes following him/her. Finally, at the end, the player would find that the bridge leads to a massive 106 head, its eyes looking right at the player, 106 then could say various things in a mocking tone, beckoning the player to go through his mouth. If the player takes too long the actual 106 would spawn behind the player, forcing the player to enter the giant head.
Good? bad? shall I continue with the idea?
Doggiedog wrote: Also, as FoxMcCloud64 proposed, we should add optical illusions. This website has some examples: http://www.scientificpsychic.com/graphics/
http://www.scientificpsychic.com/spacer.gif
There should be a river of blood or something else, and should be mindfucking like that
Last edited by FoxMccloud64 on Wed Jan 23, 2013 11:40 pm, edited 1 time in total.
Re: Pocket Dimension Room Ideas
#58Oooo, maybe there could be arch ways above the bridge that could be made by the giant hands and fingers.FoxMccloud64 wrote:So fucking yes, in the way bridge there should be a impossible stairs, and also big hands, arms, and eyes like in the Book Simon battle in Cry of FearA Hideous Beast wrote:How about this: After the player arrives in the PD, and spends a few minutes traversing hallways, they could go through a gate of some sort (Maybe made of giant pillars and some torches of fire. (could be any color.) and after they go through the gateway the player would hear a sound and a large guillotine looking blade comes crashing down, blocking the player from re-entering the gate. In this next area the player can only go one way: forward. The player would see large torches infront of them, leading them to a large bridge that spans over an abyss, the bridge is also shrouded in a heavy fog, making the players line of sight very limited. As the player keeps on walking he will encounter statues on the sides of the bridge of 106, in various "heroic" (But actually disturbing.) poses. Eventually the statues will cease to appear, and through the fog the player would be able to see giant 106 faces, looking down at the player, their eyes following him/her. Finally, at the end, the player would find that the bridge leads to a massive 106 head, its eyes looking right at the player, 106 then could say various things in a mocking tone, beckoning the player to go through his mouth. If the player takes too long the actual 106 would spawn behind the player, forcing the player to enter the giant head.
Good? bad? shall I continue with the idea?
Re: Pocket Dimension Room Ideas
#59Yes!
Oh and also, a part where the bridge falls, then hands come down to make you way! How about it
Oh and also, a part where the bridge falls, then hands come down to make you way! How about it
Re: Pocket Dimension Room Ideas
#60The idea of the bridge with some optical illusions would be fantastic, it should also varied the things that you can find on the PD. Maybe you could encounter the head, or maybe you get into a building with tricky games and puzzles, spawn on some flat infinite terrain were you walk and demonic or twisted structures... This could help to make more varied the PD and who knows... Maybe a secret "world" (it´s not like an world, just a variation of the dimention) with something interesting on it.A Hideous Beast wrote:How about this: After the player arrives in the PD, and spends a few minutes traversing hallways, they could go through a gate of some sort (Maybe made of giant pillars and some torches of fire. (could be any color.) and after they go through the gateway the player would hear a sound and a large guillotine looking blade comes crashing down, blocking the player from re-entering the gate. In this next area the player can only go one way: forward. The player would see large torches infront of them, leading them to a large bridge that spans over an abyss, the bridge is also shrouded in a heavy fog, making the players line of sight very limited. As the player keeps on walking he will encounter statues on the sides of the bridge of 106, in various "heroic" (But actually disturbing.) poses. Eventually the statues will cease to appear, and through the fog the player would be able to see giant 106 faces, looking down at the player, their eyes following him/her. Finally, at the end, the player would find that the bridge leads to a massive 106 head, its eyes looking right at the player, 106 then could say various things in a mocking tone, beckoning the player to go through his mouth. If the player takes too long the actual 106 would spawn behind the player, forcing the player to enter the giant head.
Good? bad? shall I continue with the idea?