SCP-106 Containment Chamber Revising

#1
OK, so here i go:

I was reading the SCP article on SCP-106 ( :106: ) and read his recontainment procedures, and i wanted to see if someone would make a mod of this, or it goes into the real game:

ARTICLE:

No physical interaction with SCP-106 is allowed at any time. All physical interaction must be approved by no less than a two-thirds vote from O5-Command. Any such interaction must be undertaken in AR-II maximum security sites, after a general non-essential staff evacuation. All staff (Research, Security, Class D, etc.) are to remain at least sixty meters away from the containment cell at all times, except in the event of breach events.

SCP-106 is to be contained in a sealed container, comprised of lead-lined steel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. Support struts between layers are to be randomly spaced. Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports.

Secondary containment area is to be comprised of sixteen spherical “cells”, each filled with various fluids and a random assembly of surfaces and supports. Secondary containment is to be fitted with light systems, capable of flooding the entire assembly with no less than 80,000 lumens of light instantly with no direct human involvement. Both containment areas are to remain under 24 hour surveillance.

Any corrosion observed on any containment cell surfaces, staff members, or other site locations within two hundred meters of SCP-106 are to be reported to Site Security immediately. Any objects or personnel lost to SCP-106 are to be deemed missing/KIA. No recovery attempts are to be made under any circumstances.

Note: Continued research and observation have shown that, when faced with highly complex/random assemblies of structures, SCP-106 can be “confused”, showing a marked delay on entry and exit from said structure. SCP-106 has also shown an aversion to direct, sudden light. This is not manifested in any form of physical damage, but a rapid exit in to the “pocket dimension” generated on solid surfaces.

These observations, along with those of lead-aversion and liquid confusion, have reduced the general escape incidents by 43%. The “primary” cells have also been effective in recovery incidents requiring Recall Protocol ██ -███ -█. Observation is ongoing.
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In other words:

SCP-106's containment should be normal-like as in game now, but here are some revisions:

It should be a Large Box, With a small box inside,
Yes, the recontain protocal is the same, but 106 can leave when he wants to, nothing suspends him, but when he gets the subject, he goes dorment for the rest of the game, clearly in the article it says that he isn't suspended, it just slows him down.

and you can possibly try the protocol many times, since they procedure doesn't really work at once, they usually break more long bones, or the Achillies Tendon, so the D-Class might be hooked up to more then a Femur breaker.

There can be Very bright lights so he can pulled into his Pocket Dimension, like at GATE A but with lights D-9341 can activate for a moment, allowing D-9341 to run in he activates them in time when the Recall Protocal fails.
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I don't know, just ideas :P

If i missed anything, please tell me.


(P.S: I KNOW HIS CHAMBER GETS PULLED IN AIR, BUT NOTHING SUSPENDS HIM. HE GOES DORMENT AS A LURE EFFECT, THE NEW CONTAINMENT REVISIONS DON'T STATE IT.)

Thanks,
Syphen
Last edited by Nehpys on Mon Mar 31, 2014 10:35 am, edited 1 time in total.

Re: SCP-106 Containment Chamber Revising

#2
The original chamber would be huge, and hard to do, also remember that the site ingame is a temporary one beacause they are repairing the original sites after multiples attacks on them. it is inpractical to create it ingame, unless you are up for the job yourself? the container is done, you just need to create the whole secondary area which is freaking huge, but good luck.

Also let me quote you
CP-106 is to be contained in a sealed container, comprised of lead-lined steel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. Support struts between layers are to be randomly spaced. Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports.
It saids there that 106 must be suspended with magnets. To prevent if from escaping what problem there is with that?

For the matter whole recal protocol is done floating if we were being literal as is never actually said that the container is lowered at any point of the article, but is said that the container must be always floating. Making it touch the ground to make it easir for 106 to get there and then lifting it is just common sense.

Also for how 106 is depicted in the article there is two reason for it to go dormant: having played enough for his tates or a luring tactic. So either 106 considers the game over once they get him there or getting out would be too bothersome and would not give him more victims.

I hope i explained well enough for you.
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.

Re: SCP-106 Containment Chamber Revising

#3
Lusor1111 wrote:The original chamber would be huge, and hard to do, also remember that the site ingame is a temporary one beacause they are repairing the original sites after multiples attacks on them. it is inpractical to create it ingame, unless you are up for the job yourself? the container is done, you just need to create the whole secondary area which is freaking huge, but good luck.

Also let me quote you
CP-106 is to be contained in a sealed container, comprised of lead-lined steel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. Support struts between layers are to be randomly spaced. Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports.
It saids there that 106 must be suspended with magnets. To prevent if from escaping what problem there is with that?

For the matter whole recal protocol is done floating if we were being literal as is never actually said that the container is lowered at any point of the article, but is said that the container must be always floating. Making it touch the ground to make it easir for 106 to get there and then lifting it is just common sense.

Also for how 106 is depicted in the article there is two reason for it to go dormant: having played enough for his tates or a luring tactic. So either 106 considers the game over once they get him there or getting out would be too bothersome and would not give him more victims.

I hope i explained well enough for you.
Uh, I hope YOU know, (And i read the Article many times, unless i missed something), I know SCP-106 needs to be suspended in air, but it doesn't really "Hold" him, the magnets put him in a dorment state for some actual reason, but remembering from what i read from the wiki, he can escape any time he wants, his "Dorment" state is pretty much, "I'm recharging my power, leave me alone".

In any case, I was making it so 106's Chamber actualy makes more sense, like the lights can stop him for a momment, since it stuns him.
Thanks,
Syphen

Re: SCP-106 Containment Chamber Revising

#4
First of all using lights only make it retreat to the pocket dimension, which in 106 can exit in any point of the connected surfaces to the entry point. If the container is in touch with the ground then 106 can appear anywere on the facility. The whole floating chamber made of onionlike layers with enough space between them is to slow 106 in case of a breach and evacuate while preparing the mtf and the recall protocols, because in the layered floating chamber 106 has to pass through every layer, materializing and desmaterializing himself each time and then he can exit the chamber touch the floors of the facility and catch everyone.

The dormant state is a luring tactic that 106 engages once he is satified with what he has done or to lure more victims, tha magnets have noting to do with it. You should reread 106 article.

This part exactly:
Notes on behavior:

SCP-106 appears to go through long periods of “dormancy”, in which it will remain completely motionless for up to three months. The cause for this is unknown; however, it has been shown that this appears to be used as a “lulling” tactic. SCP-106 will emerge from this state in a very agitated state, and will attack and abduct staff and cause gross damage to its containment cell and the site at large. Recall Protocol [DATA EXPUNGED].

SCP-106 appears to hunt and attack based on desire, not hunger. SCP-106 will attack and collect multiple prey items during a hunting behavior event, keeping many “alive” in the pocket dimension for extended periods of time. SCP-106 has no determinable “limit”, and appears to collect a random number of prey items during an event.

The inner dimension accessed by SCP-106 appears to be only accessible by SCP-106. Recording and transmission devices have been shown to still operate inside this dimension, though recordings and transmissions are very degraded. It appears that SCP-106 will “play” with captured prey, and appears to have full control of time, space, and perception inside this dimension. SCP-106 appears [DATA EXPUNGED].
And this:
In the event of a breach event by SCP-106, a human within the 10-25 years of age bracket will be prepped for recall, with the compromised containment cell being replaced and restored for use. When the cell is ready, the lure subject will be injured, preferably via the breakage of a long bone, such as the femur, or the severing of a major tendon, such as the Achilles Tendon. Lure subject will then be placed in the prepped cell, and the sound emitted by said subject will be transmitted over the site public address system.

SCP-106 will typically begin to gravitate toward the lure subject within ten to fifteen minutes after hearing the subject. Should SCP-106 not respond to the initial broadcast, additional physical trauma is to be administered to the lure subject at twenty-minute intervals until SCP-106 responds. Multiple lure subjects may be used in the case of major breach events.

SCP-106 will typically enter a dormant state after finishing with a lure subject. In addition, subjects may [DATA EXPUNGED].
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.

Re: SCP-106 Containment Chamber Revising

#5
Lusor1111 wrote:First of all using lights only make it retreat to the pocket dimension, which in 106 can exit in any point of the connected surfaces to the entry point. If the container is in touch with the ground then 106 can appear anywere on the facility. The whole floating chamber made of onionlike layers with enough space between them is to slow 106 in case of a breach and evacuate while preparing the mtf and the recall protocols, because in the layered floating chamber 106 has to pass through every layer, materializing and desmaterializing himself each time and then he can exit the chamber touch the floors of the facility and catch everyone.

The dormant state is a luring tactic that 106 engages once he is satified with what he has done or to lure more victims, tha magnets have noting to do with it. You should reread 106 article.

This part exactly:
Notes on behavior:

SCP-106 appears to go through long periods of “dormancy”, in which it will remain completely motionless for up to three months. The cause for this is unknown; however, it has been shown that this appears to be used as a “lulling” tactic. SCP-106 will emerge from this state in a very agitated state, and will attack and abduct staff and cause gross damage to its containment cell and the site at large. Recall Protocol [DATA EXPUNGED].

SCP-106 appears to hunt and attack based on desire, not hunger. SCP-106 will attack and collect multiple prey items during a hunting behavior event, keeping many “alive” in the pocket dimension for extended periods of time. SCP-106 has no determinable “limit”, and appears to collect a random number of prey items during an event.

The inner dimension accessed by SCP-106 appears to be only accessible by SCP-106. Recording and transmission devices have been shown to still operate inside this dimension, though recordings and transmissions are very degraded. It appears that SCP-106 will “play” with captured prey, and appears to have full control of time, space, and perception inside this dimension. SCP-106 appears [DATA EXPUNGED].
And this:
In the event of a breach event by SCP-106, a human within the 10-25 years of age bracket will be prepped for recall, with the compromised containment cell being replaced and restored for use. When the cell is ready, the lure subject will be injured, preferably via the breakage of a long bone, such as the femur, or the severing of a major tendon, such as the Achilles Tendon. Lure subject will then be placed in the prepped cell, and the sound emitted by said subject will be transmitted over the site public address system.

SCP-106 will typically begin to gravitate toward the lure subject within ten to fifteen minutes after hearing the subject. Should SCP-106 not respond to the initial broadcast, additional physical trauma is to be administered to the lure subject at twenty-minute intervals until SCP-106 responds. Multiple lure subjects may be used in the case of major breach events.

SCP-106 will typically enter a dormant state after finishing with a lure subject. In addition, subjects may [DATA EXPUNGED].
And I was going from what I had posted, not what you found. I was going by the NEWEST NEWEST CONTAINMENT REVISIONS not any other part of the article.

If you ant to argue, don't pull random bits from it.

Re: SCP-106 Containment Chamber Revising

#6
Look , be happy, you win. If you want to ignore most of the article, be my guest. I'm sure that ignoring most of the things the author says about 106 is an awesome way to be right in this conversation, I mean I even got you the part of the article that explains what the magnets do and what causes 106 to go dormant and you want to ignore that.

Also, you don't have any say about what part of the article matters and what not. You can't not ignore the descriptions of 106 behaviours and the explanations, at least if you want to be taken seriously.

But since I can see that you don't want then everything is fine. Every forum has people like you.

Enjoy your stay.

And don't worry, not matter what the author of the article wrote, you won this discussion. I'm sure that you know 106 capabilities better than him.

You are clearly right here.
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.