Imporvements to the beginning.

#1
Once SCP-173 is loose and the facility is crumbling apart, a flickering light should be flashing on top the door leading to the room where there is the sign indicating 173´s containment chamber. If you stay too long in 173`s containment chamber, 079 will lock the door, say "You will never get out..." and gas will start to leak in the chamber, suffocating you.

Once you leave the room, 079 will lock the door behind you and gas will leak into the small room and the door will slowly starts to close by 079. You'll hear 173 enter the next room trough a vent in the mean time. If you get stuck in the room, 079 says "You will never get out..." and you'll suffocate.

If you get out of the room alive, you can not leave the catwalk until the guard and scientist escape SCP-173. Then a black screen will appear caused by a power outage, letting 173 escape trough a ventilations shaft above the room.

The door will open and you can leave the office room.

There will be another medium room, where there are 3 doors: 1 to the left, 1 to the middle and 1 to the right.
You can only pass trough the middle door (because Ulgrin and Franklin went trough the doors on the sides).

Once you get out of the room, you'll enter the room where you can get the starting items and this time hear a door open below, when the scientist and guard enter the room in the hopes of escaping, but 173 appears trough a vent above during a small power outage and breaks the men's necks.

You would have to be quick getting the items though, because everytime you blink, 173 would get closer to you. You'd be safe for a short moment once you escape the room, because the door leading out of it will get blocked by depris after you escape it, causing 173 to leave by going into a vent.

The game would be randomly generated from now on.

=============================================================================================

I also have 4 sound effects for SCP-939: https://www.mediafire.com/folder/vjcnde ... n9j/shared

I have also planned to make new sounds for the Old Man....things are gonna get a whole lotta scarier....;)

I hope Regalis sees this thread and adds my ideas to the game =)
Last edited by _M4Z_ on Sun Aug 10, 2014 6:44 am, edited 3 times in total.

Re: Imporvements to the beginning.

#3
I have a good idea!

You know when you enter the office section and you see Agent Ulgrin And Security Chief Franklin say:
Agent, behind you!"
"Oh shit!"
"Keep your eyes on it!"
"Alright, I'm going to blink. Just keep on watching it."
"Alright, got it."

I have a improved version of that:
"Sir, I know a way out, I know a way, through.."
"Agent, behind you!"
"Oh shit!"
"Keep your eyes on it!"
"Alright, I'm going to blink. Just keep on watching it."
"Alright, got it."
*They both blink at the same time, Ulrgin gets killed by SCP-173*
"Dammit! No!"
*Franklin runs through the door*
SHUT UP GRANDMA DRINK YO PRUNE JUICE

Re: Imporvements to the beginning.

#4
DrRichieRich wrote:I have a good idea!

You know when you enter the office section and you see Agent Ulgrin And Security Chief Franklin say:
Agent, behind you!"
"Oh shit!"
"Keep your eyes on it!"
"Alright, I'm going to blink. Just keep on watching it."
"Alright, got it."

I have a improved version of that:
"Sir, I know a way out, I know a way, through.."
"Agent, behind you!"
"Oh shit!"
"Keep your eyes on it!"
"Alright, I'm going to blink. Just keep on watching it."
"Alright, got it."
*They both blink at the same time, Ulrgin gets killed by SCP-173*
"Dammit! No!"
*Franklin runs through the door*
Good idea, but if the room where 173 kills the guard and scientist, is next to the office room like I described above, the dialogue wouldn`t make sense.

Re: Imporvements to the beginning.

#5
All I know is that the lights need to dim when 173 appears. Because, 173 just 'appears' next to the door, and it doesn't seem right if you didn't blink.

I dunno about ulrgin getting killed, but the rest of it would be nice. I think maybe at the end of when they get through the door you hear them running away. I might be able to put muffled running sounds at the end of the sound, to see if it is better.
My YouTube account: https://www.youtube.com/user/BoltBarkingatthemoon
I know my avatar isn't exactly 'creative'. It's mostly so bronies can identify it but non-bronies have no idea.

Re: Imporvements to the beginning.

#6
Ulgrin doesn't die, you hear him on the radio later. Having them happen to blink at the exact same time is really unlikely, especially after Security Chief Franklin tells exactly not to do so.

Also, speaking of Franklin, who's talking over the intercom? :087_2: I'll probably get back to DukeLovesYou on that.
It slep time bunner.

Re: Imporvements to the beginning.

#7
WillWow_mc wrote:All I know is that the lights need to dim when 173 appears. Because, 173 just 'appears' next to the door, and it doesn't seem right if you didn't blink.

I dunno about ulrgin getting killed, but the rest of it would be nice. I think maybe at the end of when they get through the door you hear them running away. I might be able to put muffled running sounds at the end of the sound, to see if it is better.
Well, I don't know about the first thing you said.

As I said above, 173 would be heard to entert the office/catwalk room trough a vent while you're trying tonget out of the room which door is closing.

And what do you mean? A guard and scientist (not sure are they Ulgrin and Franklin) get killed by 173 in the room, where you get all the useful starting items, which would be next to the office/catwalk room.