Sorry if the title is kinda wierd. (I'm not 100% english)
But at the start of the breach where you first meet SCP 173 and 2 people I suddenly saw an idle Class D personell and it just stood there. I didn't do anything. I tried to back out and go in the world again but he was still there. Sorry if this not meet the requirements for a bug report but I don't post bug reports that mutch.
Re: Class D at the start of the breach bug
#2Sorry I can't quite follow with the description. Can you post a screenshot to show more?
Re: Class D at the start of the breach bug
#3I'm willing to bet they might be leftovers from the Nine-Tailed-Fox mod.PXLSHN wrote:Sorry I can't quite follow with the description. Can you post a screenshot to show more?
Re: Class D at the start of the breach bug
#4Actually I don't think that is. As the ClassD's in the NTF mod use a different NPC type ("D2" instead of "D") and they also use a different entity (with the pistol in hand as a difference). If they would be leftovers, it would already crash the game at 25% of loading at the second loading screen (this is the point where some models get loaded and where some other 3D stuff will be set up).KirbyMario12345 wrote:I'm willing to bet they might be leftovers from the Nine-Tailed-Fox mod.PXLSHN wrote:Sorry I can't quite follow with the description. Can you post a screenshot to show more?
Re: Class D at the start of the breach bug
#5Try this build of 1.3: viewtopic.php?f=11&t=5374chloe.westfall wrote:I also had 3 memory access violations since I started to play version 1.3 yesterday. Can I enable some kind of logging, which helps you to fix these memory access violations?
Re: Class D at the start of the breach bug
#6Thanks for the screenshotchloe.westfall wrote:Spoiler

We made some fixes regarding this event (how it will be triggered and whatnot), but apparently there is still an issue if you save and reload here. I will try to fix this issue for 1.3.1.
Re: Class D at the start of the breach bug
#7If your PC is not powerful or your Disk C is full, then it will crash often because some things game not able to loadchloe.westfall wrote:Update: The above bug does not happen every time. If the guard is able to walk through the door, the Class D personal is killed by 173.
But the main problem still persists: The game crashes very often. I don't know how people can play on Keter difficulty, if the game crashes every 10 minutes or so. Is there anything I can do to help you fixing the memory access violations?