Re: [0.6.6] SCP-008 Infection mod

#21
008 got demoted from Keter to Euclid because of how easy it is to contain. The only thing that stopped it from being demoted to Safe was the fact that there are still unaccounted-for samples of it out there.

Re: [0.6.6] SCP-008 Infection mod

#22
Grey wrote:008 got demoted from Keter to Euclid because of how easy it is to contain. The only thing that stopped it from being demoted to Safe was the fact that there are still unaccounted-for samples of it out there.
AW. :(
InnocentSam wrote: No idea. Even the ones ingame are a bit broken; you slide down them.
Ok. I'll have to check in the coding how much the clip distance is.
InnocentSam wrote: All these are fixed in next bug patch. I'll probably replace the keycard with something else. Seems stupid to have a level 4 keycard door, then reward the player for unlocking it with another keycard.
I can't wait for a new version! It's a very good idea, just needs a little more development.
InnocentSam wrote: Recording isn't in the mod. Like I said, not implemented yet. And what do you mean?
Oh, I thought you meant a canon recording I could find online.
Image

Re: [0.6.6] SCP-008 Infection mod

#27
From your other thread on fading out a sprite...
InnocentSam wrote: EDIT: Just had an idea, I can just put a load of "If Bloodloss2 > 2.5 Then EntityAlpha blah" depending on how much I want it to fade. It might be a bit hacky, but it's better than it not working at all.
I made a game engine featuring dynamic health overlays, it's not in Blitz, but you should get the idea from the code of how I went about doing it:

Code: Select all

subtract=((obj_player.hp-.25)/80) //Sets the subtract 
draw_sprite_ext(sprite_index,image_index,x,y,1,1,0,c_white,1-subtract)
Bottom draws the sprite with extra setting, the last argument draws the alpha, which is 1 minus the subtract variable.

I hope it helps, although it could of been done better, and it is in another language.
Image

Re: [0.6.6] SCP-008 Infection mod

#28
Any reason why infect is incremented in the event and decremented with the pill, rather than set to the appropriate Boolean values. (Every test on the variable is Boolean)
Only thing that really caught my attention after a quick 5 min scan... besides the 'if conditional hell', so I probably missed some other stuff.
Modulus and division are your friends 8D
Nice job though, better than my console and bug fix shenanigans.
M-x dingus-mode

Re: [0.6.6] SCP-008 Infection mod

#29
InnocentSam wrote:
Codaman2x4 wrote:Liking this a lot so far. Only issue is F5 isn't working to save, for me at least.
That's odd. I'll see if it's a global problem or just you.
Never mind. It was just my own stupidity, Fn lock was on.
Doomed From Birth

Re: [0.6.6] SCP-008 Infection mod

#30
Codaman2x4 wrote:
InnocentSam wrote:
Codaman2x4 wrote:Liking this a lot so far. Only issue is F5 isn't working to save, for me at least.
That's odd. I'll see if it's a global problem or just you.
Never mind. It was just my own stupidity, Fn lock was on.
Things to forever hate:
- SCP-173 (he's ALWAYS there, your mods won't save you)
- Fn Lock
- Le Statue Man
- Caps Lock
- Poking your ear drum with a Q-tip
- :173:
- Waiting for the next update
- Weeping Angels
- Did I mention I hate SCP-173?
- Are you still reading this?
- You can't still be interested in this list
- burning yourself while cooking
- Running "The Statue" through Google Translate in Japanese, and getting back the characters for "Goddess"
- I've wasted your time, and you shalt get a refund :laugh:
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598