Re: [0.6.6] SCP-008 Infection mod
#21008 got demoted from Keter to Euclid because of how easy it is to contain. The only thing that stopped it from being demoted to Safe was the fact that there are still unaccounted-for samples of it out there.
AW. :(Grey wrote:008 got demoted from Keter to Euclid because of how easy it is to contain. The only thing that stopped it from being demoted to Safe was the fact that there are still unaccounted-for samples of it out there.
Ok. I'll have to check in the coding how much the clip distance is.InnocentSam wrote: No idea. Even the ones ingame are a bit broken; you slide down them.
I can't wait for a new version! It's a very good idea, just needs a little more development.InnocentSam wrote: All these are fixed in next bug patch. I'll probably replace the keycard with something else. Seems stupid to have a level 4 keycard door, then reward the player for unlocking it with another keycard.
Oh, I thought you meant a canon recording I could find online.InnocentSam wrote: Recording isn't in the mod. Like I said, not implemented yet. And what do you mean?
That's odd. I'll see if it's a global problem or just you.Codaman2x4 wrote:Liking this a lot so far. Only issue is F5 isn't working to save, for me at least.
Nah, go ahead. Just add a note somewhere in the description that says "any imperfections are being worked on"Niborius wrote:I'll probably have a video up friday (been really busy with school)
Unless you want me to wait until the next version?
I made a game engine featuring dynamic health overlays, it's not in Blitz, but you should get the idea from the code of how I went about doing it:InnocentSam wrote: EDIT: Just had an idea, I can just put a load of "If Bloodloss2 > 2.5 Then EntityAlpha blah" depending on how much I want it to fade. It might be a bit hacky, but it's better than it not working at all.
Code: Select all
subtract=((obj_player.hp-.25)/80) //Sets the subtract
draw_sprite_ext(sprite_index,image_index,x,y,1,1,0,c_white,1-subtract)
Never mind. It was just my own stupidity, Fn lock was on.InnocentSam wrote:That's odd. I'll see if it's a global problem or just you.Codaman2x4 wrote:Liking this a lot so far. Only issue is F5 isn't working to save, for me at least.
Things to forever hate:Codaman2x4 wrote:Never mind. It was just my own stupidity, Fn lock was on.InnocentSam wrote:That's odd. I'll see if it's a global problem or just you.Codaman2x4 wrote:Liking this a lot so far. Only issue is F5 isn't working to save, for me at least.