Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#702
Ignore this post
Spoiler
PXLSHN wrote:
MagicalSpacePotato wrote:I found a bug.

It seems that after reloading a previous save, i can't use any weapons.
This bug already occured for a lot of people and I think I fixed it (it is an error with loading some variables I added).
Yup, it's fixed.
MagicalSpacePotato, update your game to 0.1.1
Last edited by caxanga334 on Tue Feb 02, 2016 6:59 pm, edited 1 time in total.
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#706
PXLSHN wrote:So guys, I have a little announcement here:
We need a new voice actor for the player. The voice actor should have a quality microphone and should also be able to make quality voice lines. If somebody would like to do it or knows a guy who can do it then please let me know :D
I meat all these requirements, and I would do it, but I don't know if my voice exactly fits.
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#707
PXLSHN wrote:So guys, I have a little announcement here:
We need a new voice actor for the player. The voice actor should have a quality microphone and should also be able to make quality voice lines. If somebody would like to do it or knows a guy who can do it then please let me know :D
Windows 10 effectively broke my microphone, but i do have a friend who fits those requirements, and is even already doing voice lines for my mod. Thing is, i'd rather you tell me exactly what you want out of the voice.
My mods:
Chaos (coming soon)
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#708
MagicalSpacePotato wrote:Windows 10 effectively broke my microphone, but i do have a friend who fits those requirements, and is even already doing voice lines for my mod. Thing is, i'd rather you tell me exactly what you want out of the voice.
The voice actor (in this case your friend) should be able to make the lines like how they are in the mod right now (so sometimes a bit more calm), but a bit more aggresive then it comes to for example spotting a ClassD.

Zackonark wrote:I meat all these requirements, and I would do it, but I don't know if my voice exactly fits.
If you would be able to make voice lines like how undead003 did them (so sometimes a bit more aggresively when it comes to for example spot a ClassD) then it would fit.


BTW (@All): If we will like get too many people for this voice acting stuff, then I can also already think for other voice acting roles for you guys.
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update

#710
PXLSHN wrote:
MagicalSpacePotato wrote:Windows 10 effectively broke my microphone, but i do have a friend who fits those requirements, and is even already doing voice lines for my mod. Thing is, i'd rather you tell me exactly what you want out of the voice.
The voice actor (in this case your friend) should be able to make the lines like how they are in the mod right now (so sometimes a bit more calm), but a bit more aggresive then it comes to for example spotting a ClassD.

Zackonark wrote:I meat all these requirements, and I would do it, but I don't know if my voice exactly fits.
If you would be able to make voice lines like how undead003 did them (so sometimes a bit more aggresively when it comes to for example spot a ClassD) then it would fit.


BTW (@All): If we will like get too many people for this voice acting stuff, then I can also already think for other voice acting roles for you guys.
Would you mind giving a list of the lines that need to be recorded so everyone can have a go?
My mods:
Chaos (coming soon)
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