This bug already occured for a lot of people and I think I fixed it (it is an error with loading some variables I added).MagicalSpacePotato wrote:I found a bug.
It seems that after reloading a previous save, i can't use any weapons.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#702Ignore this post
Spoiler
Last edited by caxanga334 on Tue Feb 02, 2016 6:59 pm, edited 1 time in total.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#703It not fixed in 0.1.1. It will be fixedcaxanga334 wrote:Yup, it's fixed.PXLSHN wrote:This bug already occured for a lot of people and I think I fixed it (it is an error with loading some variables I added).MagicalSpacePotato wrote:I found a bug.
It seems that after reloading a previous save, i can't use any weapons.
MagicalSpacePotato, update your game to 0.1.1
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#704So guys, I have a little announcement here:
We need a new voice actor for the player. The voice actor should have a quality microphone and should also be able to make quality voice lines. If somebody would like to do it or knows a guy who can do it then please let me know
We need a new voice actor for the player. The voice actor should have a quality microphone and should also be able to make quality voice lines. If somebody would like to do it or knows a guy who can do it then please let me know

Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#705Nervermind, it worked on the first load but broke on the second load.Vane Brain wrote: It not fixed in 0.1.1. It will be fixed
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#706I meat all these requirements, and I would do it, but I don't know if my voice exactly fits.PXLSHN wrote:So guys, I have a little announcement here:
We need a new voice actor for the player. The voice actor should have a quality microphone and should also be able to make quality voice lines. If somebody would like to do it or knows a guy who can do it then please let me know
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#707Windows 10 effectively broke my microphone, but i do have a friend who fits those requirements, and is even already doing voice lines for my mod. Thing is, i'd rather you tell me exactly what you want out of the voice.PXLSHN wrote:So guys, I have a little announcement here:
We need a new voice actor for the player. The voice actor should have a quality microphone and should also be able to make quality voice lines. If somebody would like to do it or knows a guy who can do it then please let me know
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#708The voice actor (in this case your friend) should be able to make the lines like how they are in the mod right now (so sometimes a bit more calm), but a bit more aggresive then it comes to for example spotting a ClassD.MagicalSpacePotato wrote:Windows 10 effectively broke my microphone, but i do have a friend who fits those requirements, and is even already doing voice lines for my mod. Thing is, i'd rather you tell me exactly what you want out of the voice.
If you would be able to make voice lines like how undead003 did them (so sometimes a bit more aggresively when it comes to for example spot a ClassD) then it would fit.Zackonark wrote:I meat all these requirements, and I would do it, but I don't know if my voice exactly fits.
BTW (@All): If we will like get too many people for this voice acting stuff, then I can also already think for other voice acting roles for you guys.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#709Hey, so I'm sorry for not responding, I was busy making my own game with my own game engine. I see you have done amazing work with the mod.

I see you. Don't believe me?
Here is some proof:
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#710Would you mind giving a list of the lines that need to be recorded so everyone can have a go?PXLSHN wrote:The voice actor (in this case your friend) should be able to make the lines like how they are in the mod right now (so sometimes a bit more calm), but a bit more aggresive then it comes to for example spotting a ClassD.MagicalSpacePotato wrote:Windows 10 effectively broke my microphone, but i do have a friend who fits those requirements, and is even already doing voice lines for my mod. Thing is, i'd rather you tell me exactly what you want out of the voice.
If you would be able to make voice lines like how undead003 did them (so sometimes a bit more aggresively when it comes to for example spot a ClassD) then it would fit.Zackonark wrote:I meat all these requirements, and I would do it, but I don't know if my voice exactly fits.
BTW (@All): If we will like get too many people for this voice acting stuff, then I can also already think for other voice acting roles for you guys.