Re: Ideas for new rooms?

#11
MaI suggest a break room? where the SCP staff can chill out for 15 mintues eating donuts drinking coffee and what not, may seem like a good place to hide form SCPs but 106 could spawn there and spoil the cup o' coffee you were drinking
A true friend is somebody who stands by you and comforts you when you feel down, this is why I love fridge raiders

Re: Ideas for new rooms?

#12
Perhaps an armory? We do have guards, so they must have place to store all their supplies. It can also contain televisions to view parts of the facility, which, in turn, can enable the placement of a scene that can be viewed from the television. There would be several racks against the wall which would be empty due to the guards emptying it of supplies to combat the breach. However, a Ballistic Vest, Medical Kit, and a finely tuned Radio. However, this would have to be at the end of a hallway, and because of this, SCP-173 can spawn here, blocking the entrance to this room. Also, I suggest this room must need a key card, specifically the Omni Key Card since this is probably a highly guarded room.

Re: Ideas for new rooms?

#13
I don't think it's a good idea if there are too many (key) items in one room; I think they are better distributed throughout the facility. I've been asking for a television/surveillance room for a while now, so I'm definitely on board with that :D
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: Ideas for new rooms?

#14
scpharrisee wrote:I don't think it's a good idea if there are too many (key) items in one room; I think they are better distributed throughout the facility. I've been asking for a television/surveillance room for a while now, so I'm definitely on board with that :D
Then we can simply have the Ballistic Vest as it fits with the atmosphere of the room.

Re: Ideas for new rooms?

#15
I still would like a MTF obstacle course, complete with automated SCP cardboard targets. Of course, there's a chance that they may be the real thing too! Plus some loud buzzer alarms for some nice fake scares. If you don't get what I mean, think the training levels in games like COD, Half-Life, Half-Life: Opposing Force, and the weapons course in the new Counter Strike: Global Offensive.

Re: Ideas for new rooms?

#16
Agent Shlocky wrote:I still would like a MTF obstacle course, complete with automated SCP cardboard targets. Of course, there's a chance that they may be the real thing too! Plus some loud buzzer alarms for some nice fake scares. If you don't get what I mean, think the training levels in games like COD, Half-Life, Half-Life: Opposing Force, and the weapons course in the new Counter Strike: Global Offensive.
Well, the training area in CoD (The Fourth one. MW2's course would be too dense to build, and 4 is just a simple course of shoot the target, nothing difficult) did have a connected armory of a sort. Maybe we can connect the armory and the obstacle course. Maybe even spawn a few SCP's in here. But if we do make this, than the direction to get there would have to be a one-way so that players can't technically avoid it unless they choose not to advance any further.

Re: Ideas for new rooms?

#17
Ltn Vasquez wrote:
Agent Shlocky wrote:I still would like a MTF obstacle course, complete with automated SCP cardboard targets. Of course, there's a chance that they may be the real thing too! Plus some loud buzzer alarms for some nice fake scares. If you don't get what I mean, think the training levels in games like COD, Half-Life, Half-Life: Opposing Force, and the weapons course in the new Counter Strike: Global Offensive.
Well, the training area in CoD (The Fourth one. MW2's course would be too dense to build, and 4 is just a simple course of shoot the target, nothing difficult) did have a connected armory of a sort. Maybe we can connect the armory and the obstacle course. Maybe even spawn a few SCP's in here. But if we do make this, than the direction to get there would have to be a one-way so that players can't technically avoid it unless they choose not to advance any further.
That course is literally what spawned the idea lol. In the thread before, I even linked it to try to get my point across lol.

Re: Ideas for new rooms?

#18
Agent Shlocky wrote:
Ltn Vasquez wrote:
Agent Shlocky wrote:I still would like a MTF obstacle course, complete with automated SCP cardboard targets. Of course, there's a chance that they may be the real thing too! Plus some loud buzzer alarms for some nice fake scares. If you don't get what I mean, think the training levels in games like COD, Half-Life, Half-Life: Opposing Force, and the weapons course in the new Counter Strike: Global Offensive.
Well, the training area in CoD (The Fourth one. MW2's course would be too dense to build, and 4 is just a simple course of shoot the target, nothing difficult) did have a connected armory of a sort. Maybe we can connect the armory and the obstacle course. Maybe even spawn a few SCP's in here. But if we do make this, than the direction to get there would have to be a one-way so that players can't technically avoid it unless they choose not to advance any further.
That course is literally what spawned the idea lol. In the thread before, I even linked it to try to get my point across lol.
Oh, 'scuse me about that. but the clarification's good. Maybe someone else can check this idea out.

Re: Ideas for new rooms?

#19
Here are some ideas, Not all are mine but some are.

-Medbay: would have a first aid kit and a rare chance of SCP 500-1

-Camera Room: Like it is above but maybe with a larger map than the Nav 300 can display. Maybe also a estimated location of SCPs. Or a way to control Tesla Gates

-Storeroom: Shelves arranged into rows with batteries, Nav 300s, Radios, or Gas masks on them. It would need at Least level 1 Keycard to get in, to give them a use

-High security storeroom: requires a high level keycard to get in and would have items like SCP-420-J or Bullet proof vests. Only 1 Door

-Test Chamber: Would have an observation area and an experiment area. In the observation area would be more detail explanations on the weaknesses of some SCPs, Such as SCP-106 reaction to Tesla Gate, or outputs from various inputs with SCP-914. In the observation area would be some hostile SCP.

-Cafe: would have SCP-294.

-Sleeping quarters: Would have a couple bunk beds. items inside include dairies (for more backstory), Forgotten Keycards, Pictures of families (to make it seem like people lived here.

- Intercom Room: No purpose other than to add different way to end looping tunnels. Could also be used to call for an evac. (possible ending, though not a good one). Also in the room would be some deceased Site personnel (The guy who says that the site is under lockdown).

- Public Relations room: See Termination Chamber
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Re: Ideas for new rooms?

#20
Flameri wrote:Here are some ideas, Not all are mine but some are.

-Medbay: would have a first aid kit and a rare chance of SCP 500-1

-Camera Room: Like it is above but maybe with a larger map than the Nav 300 can display. Maybe also a estimated location of SCPs. Or a way to control Tesla Gates

-Storeroom: Shelves arranged into rows with batteries, Nav 300s, Radios, or Gas masks on them. It would need at Least level 1 Keycard to get in, to give them a use

-High security storeroom: requires a high level keycard to get in and would have items like SCP-420-J or Bullet proof vests. Only 1 Door

-Test Chamber: Would have an observation area and an experiment area. In the observation area would be more detail explanations on the weaknesses of some SCPs, Such as SCP-106 reaction to Tesla Gate, or outputs from various inputs with SCP-914. In the observation area would be some hostile SCP.

-Cafe: would have SCP-294.

-Sleeping quarters: Would have a couple bunk beds. items inside include dairies (for more backstory), Forgotten Keycards, Pictures of families (to make it seem like people lived here.

- Intercom Room: No purpose other than to add different way to end looping tunnels. Could also be used to call for an evac. (possible ending, though not a good one). Also in the room would be some deceased Site personnel (The guy who says that the site is under lockdown).

- Public Relations room: See Termination Chamber
Regarding your massive suggestion, I'll go over a few.

-The addition of SCP's are sparsely considered unless relevant to how the game will play. However, I think someone already suggested SCP-294 anyways. Also, consider its purpose to the game. You can't simply slap some SCP in the game and leave it for show, it has to have a purpose.

-High Security Storeroom: Previously made suggestion, that was on my part. an armory with integrated camera room and Ballistic Vest.

-Storeroom: This was also explained, we do already have a technical storeroom (Second room next to SCP-173).

-Test Chamber+Sleeping Quarters.: In all honesty I like that idea. Leave it for further ideas. As for Sleeping Quarters, a room with back story is a good room in my book.