Flameri wrote:Here are some ideas, Not all are mine but some are.
-Medbay: would have a first aid kit and a rare chance of SCP 500-1
-Camera Room: Like it is above but maybe with a larger map than the Nav 300 can display. Maybe also a estimated location of SCPs. Or a way to control Tesla Gates
-Storeroom: Shelves arranged into rows with batteries, Nav 300s, Radios, or Gas masks on them. It would need at Least level 1 Keycard to get in, to give them a use
-High security storeroom: requires a high level keycard to get in and would have items like SCP-420-J or Bullet proof vests. Only 1 Door
-Test Chamber: Would have an observation area and an experiment area. In the observation area would be more detail explanations on the weaknesses of some SCPs, Such as SCP-106 reaction to Tesla Gate, or outputs from various inputs with SCP-914. In the observation area would be some hostile SCP.
-Cafe: would have SCP-294.
-Sleeping quarters: Would have a couple bunk beds. items inside include dairies (for more backstory), Forgotten Keycards, Pictures of families (to make it seem like people lived here.
- Intercom Room: No purpose other than to add different way to end looping tunnels. Could also be used to call for an evac. (possible ending, though not a good one). Also in the room would be some deceased Site personnel (The guy who says that the site is under lockdown).
- Public Relations room: See Termination Chamber
Regarding your massive suggestion, I'll go over a few.
-The addition of SCP's are sparsely considered unless relevant to how the game will play. However, I think someone already suggested SCP-294 anyways. Also, consider its purpose to the game. You can't simply slap some SCP in the game and leave it for show, it has to have a purpose.
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High Security Storeroom: Previously made suggestion, that was on my part. an armory with integrated camera room and Ballistic Vest.
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Storeroom: This was also explained, we do already have a technical storeroom (Second room next to SCP-173).
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Test Chamber+Sleeping Quarters.: In all honesty I like that idea. Leave it for further ideas. As for Sleeping Quarters, a room with back story is a good room in my book.