Re: SCP Suggestions General

#181
Hey guys, first post!
So I was thinking about how Able (SCP - 076) could be used to add more of a story to the game.
Picture this: the game starts out as normal, with the containment breach beginning as it does now. Except for one thing: as you walk from your cell to SCP-173's containment area, yu overhear two guards having a conversation like this:
"Just come back from the security room, had to check on Able. He's getting restless."
"Shit. You think there might be trouble?"
"Hope not. Maybe someone'll find a job for him soon."
"They better."
From here, the story continues as normal - there's a power failure, various SCP's escape, etcetera. But then. as you go through the site, you come across a security room (as mentioned above). In this security room you can find an audio player, and activating it plays this sound clip:

"Audio file #1147,Doctor [REDACTED] (this can be done through a bleep sound effect) interviewing SCP-076, codename Able. Good morning, 076.
"Good morning, doctor."
"How are you feeling?"
"Bored. I want to kill something."
"Well I'm sure you-"
*sound of a scuffle, Able laughing, the doctor is knocked to the floor*
"I think I'm in the mood for some exercise!"
*gunshots, screams, the sound of slashing swords and laughter*

After this, the game continues again, until you find another new room. Able is sat in the center, sharpening a huge sword, and is surrounding by eviscerated guards. There is a gun one of them has dropped on the floor. This can be picked up, but doing so causes Able to view you as a challenger and kill you almost instantly.
I think this would be good to have, because it adds a little more backstory, and it might even satisfy some of the people who want guns. Now they can have one, but they'll never get to use it :twisted:

Re: SCP Suggestions General

#182
After this, the game continues again, until you find another new room. Able is sat in the center, sharpening a huge sword, and is surrounding by eviscerated guards. There is a gun one of them has dropped on the floor. This can be picked up, but doing so causes Able to view you as a challenger and kill you almost instantly.
I think this would be good to have, because it adds a little more backstory, and it might even satisfy some of the people who want guns. Now they can have one, but they'll never get to use it :twisted:
Maybe you can pick up the gun, but when you double click to equip it, a message appear on the screen saying it has no bullets, AND YOU CAN'T FIND ANY BULLETS.
Last edited by GMplum666 on Wed Dec 19, 2012 5:12 pm, edited 1 time in total.

Re: SCP Suggestions General

#184
What about the leg SCP?
I already suggested it few pages back, and it could be found in it's containment chamber where you maybe had to go and get something that would be needed later in the game.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: SCP Suggestions General

#185
I suggest the addition of anything that says that turning of the remote control is necesary. I did it from the start because I knew about 079 from the wiki, but I can not think of anything in game that mentions it.
God is perfect -> Nobody is perfect -> I'm nobody --> I'm perfect --> I'm God.

Re: SCP Suggestions General

#187
GMplum666 wrote:receive something tottaly different, like a dildo.
I approve
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: SCP Suggestions General

#188
Didn't someone suggest SCP-457 a while back? I'd like to see him included. (Question: Would dead bodies count as fuel? *hint, hint*) Also, could we add something like 320 or (a bit safer) 018? I thought it'd be interesting to show some SCPs that seem harmless at first, but then turn out to be dangerous. Y'know, that can't trust ANYTHING in the Foundation.
Administrator at the Official SCP:CB Wiki

Re: SCP Suggestions General

#189
I have some suggestions for SCPs.

SCP 513 "The Cowbell"
I think you should try it again, using these mechanics.

You can find 513's chamber. Inside the chamber is 513. Once you see it, the game will play sounds of 513-1 being nearby. If you pick up 513, you will start seeing him occasionally. If you use 513 (double-click on it in the inventory) it will play a cowbell ring, and 513-1 will be able to kill you the next time it appears.

SCP 965 "The Face in the Window"
Just an Easter egg-kind of thing that would periodically appear behind windows and other glass structures. Couldn't do any harm, really

SCP 966 "Sleep Killer"
When you first encounter it, and you are far away from it, it moves slowly to you (maybe just a little bit faster than your walking speed). You will be unable to sprint. As it gets closer to you, you move slower than your walking speed. Then it gets you, and you die. However, it is not able to open doors and will disappear if separated by a door. 966 will only be visible if you obtain an infrared goggles item (perhaps a gas mask at processed at fine or very fine could produce a gas mask with infrared effects)

Re: SCP Suggestions General

#190
Dr. Maruss wrote:SCP 965 "The Face in the Window"
Just an Easter egg-kind of thing that would periodically appear behind windows and other glass structures. Couldn't do any harm, really
I'd love to see this one added, as it's pic on the wiki also freaked me out. Not only that, but it would be pretty easy to add. I also think it would be 2D (IIRC from the article).

Also; I'd like to see 229 (http://www.scp-wiki.net/scp-229) found infecting a researcher or guard. I think it would definitely add more suspense to the game.
Administrator at the Official SCP:CB Wiki
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