So I was thinking about how Able (SCP - 076) could be used to add more of a story to the game.
Picture this: the game starts out as normal, with the containment breach beginning as it does now. Except for one thing: as you walk from your cell to SCP-173's containment area, yu overhear two guards having a conversation like this:
"Just come back from the security room, had to check on Able. He's getting restless."
"Shit. You think there might be trouble?"
"Hope not. Maybe someone'll find a job for him soon."
"They better."
From here, the story continues as normal - there's a power failure, various SCP's escape, etcetera. But then. as you go through the site, you come across a security room (as mentioned above). In this security room you can find an audio player, and activating it plays this sound clip:
"Audio file #1147,Doctor [REDACTED] (this can be done through a bleep sound effect) interviewing SCP-076, codename Able. Good morning, 076.
"Good morning, doctor."
"How are you feeling?"
"Bored. I want to kill something."
"Well I'm sure you-"
*sound of a scuffle, Able laughing, the doctor is knocked to the floor*
"I think I'm in the mood for some exercise!"
*gunshots, screams, the sound of slashing swords and laughter*
After this, the game continues again, until you find another new room. Able is sat in the center, sharpening a huge sword, and is surrounding by eviscerated guards. There is a gun one of them has dropped on the floor. This can be picked up, but doing so causes Able to view you as a challenger and kill you almost instantly.
I think this would be good to have, because it adds a little more backstory, and it might even satisfy some of the people who want guns. Now they can have one, but they'll never get to use it
