^ Umm... Very quirky idea?

It's cool I guess.
Anyways, I have two hostile SCP suggestions.
1)
SCP-088 The Lizard King
The Lizard King only appears around the general vicinity of its containment chamber. Upon spawning, it will begin to slowly pursue the player, similar to instances of 049-2. 088 could be slightly similar to 049 in the sense that direct contact with it will cause an immediate game over, because it will grab the player and convert them into a lizard person like itself. It is thankfully a slow pursuer, but it can still attack the player from a distance by spraying toxic gas or liquids from its hands and mouth. Its ranged spray attack won't kill the player immediately, and you need to be subjected to its gas for an extended period of time in order to actually die from it.
2)
SCP-939 With Many Voices
Instances of this SCP will only appear around the general vicinity of its containment chamber. Perhaps there will only be two or three of these creatures in the game, as opposed to nine like in the original article (We can assume that the rest of the pack is causing trouble somewhere else). Upon entering their vicinity, 939 will mimic the voice of a man and will start saying things that could entice the player to come into their containment room. They could be desperately calling for help, or telling the player that they know a way to escape the facility. If the player decides to enter their chamber, however, the SCPs will reveal themselves and ambush. They can quickly crawl after the player, biting and slashing at them. They could even be crawling on the walls and ceilings if that is possible for the game. Their attacks wouldn't be immediate game overs though.
Sorry if these ideas aren't worth it. I just thought they would make interesting (And scary!) enemies.