Re: SCP Suggestions General

#771
scpharrisee wrote:I think the next major SCP addition should be a keter level SCP as that would up the diversity and make for some really interesting possibilities. Not to mention the game only really has one keter level SCP as of right now. preferably an INTELLIGENT keter level, if the game can even handle that.

I volunteered 035 a while back. Any suggestions of your own?
Well, there's always... her...
I also mentioned Burning Man some time ago. But there's wasn't much consideration for it, IIRC.
Administrator at the Official SCP:CB Wiki

Re: SCP Suggestions General

#772
Insanity's Bane wrote: Well, there's always... her...
I also mentioned Burning Man some time ago. But there's wasn't much consideration for it, IIRC.
Burning man would be a freaky awesome surprise! XD

I wanted to suggest Baba Yaga earlier, but I wasn't sure if she would be too OP for the game. She's fast as hell, strong as hell, and has all those invisible hair traps, after all.

Re: SCP Suggestions General

#773
SCP-457 would be a great addition. It shouldn't be a free roamer though. Too OP. It should be in an inclosed area like the maintenance tunnel. I think that SCP-457 would work the best in a special variant of the maintenance tunnel. I think it should be like a randomly generated event, like it should rotate between SCP-106 and SCP-457. If SCP-106 is going to spawn in the maintenance tunnel, than the elevator would be corroded. If SCP-457 were to spawn, than the elevator would be heavily burnt. Something along the lines of that. Yes, SCP-457 would be a very cool addition to the game.
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: SCP Suggestions General

#774
MrJPenguin1 wrote:SCP-457 would be a great addition. It shouldn't be a free roamer though. Too OP. It should be in an inclosed area like the maintenance tunnel. I think that SCP-457 would work the best in a special variant of the maintenance tunnel. I think it should be like a randomly generated event, like it should rotate between SCP-106 and SCP-457. If SCP-106 is going to spawn in the maintenance tunnel, than the elevator would be corroded. If SCP-457 were to spawn, than the elevator would be heavily burnt. Something along the lines of that. Yes, SCP-457 would be a very cool addition to the game.
457 is an awesome SCP, but I'm scared that with adding more deadly predatory SCPs like this that the game would be a little....hectic. Maybe some SCPs could get added in just as easter egg types of SCPs? Maybe there could be a PA announcement for 457:

Intercom: Fuel lines have ruptured over Site [REDACTED] and Site [REDACTED]. Any remaining personnel are urged to immediately head to evacuation shelters, as the risk of 457 breach is extremely high.

An easter egg for 457 could be an area with smoke and humanoid-shaped burn damage to a wall or something.

Actually implementing 457 would be tough because of his lively flames and the fact that he "grows" while destroying flammable objects around him. I think it would be a lot cooler to have SCPs like this that CAN'T be added, still be present in the game in some form. After all, this facility IS supposed to house hundreds of more SCPs if I'm not mistaken...
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: SCP Suggestions General

#775
^ I think the game doesn't have quite enough hostile SCPs yet. Maybe one or two more additions would do. 173 and 106 actively pursue the player throughout the facility, but 049 and 096 only show up in one area, and both are fairly easy to avoid. Perhaps 457 could be like them, only spawning in one room/hall. Also, he only grows by "eating" things. As long as the game doesn't give him anything to consume, he doesn't have to continually grow bigger and bigger.

457 would be perfect for this game if it weren't for the fact that flames might be difficult to animate.

Re: SCP Suggestions General

#776
106phobia wrote: Perhaps 457 could be like them, only spawning in one room/hall. Also, he only grows by "eating" things. As long as the game doesn't give him anything to consume, he doesn't have to continually grow bigger and bigger.
Yes, maybe in a metal tunnel or something. Last time I checked, 457 didn't use metal as fuel. Someone suggested that there should be a randomization between 106 and 457 in the maintenance tunnels, which I agree with.
457 would be perfect for this game if it weren't for the fact that flames might be difficult to animate.
Could keep the animations minimal for the time being. Then again, I'm not a technical guy so I wouldn't really know.
Administrator at the Official SCP:CB Wiki

Re: SCP Suggestions General

#777
TheRooster09 wrote:I have a pretty cool idea for an easter egg, let me know what you guys think. :wink:

I'm not sure how you would go about finding or reaching it but here it is anyway. Also, none of the SCP's will interact with you, they're all pretty much stationary even :173: will not move when you blink.

The room is either the size of 012's chamber or just slightly larger. Inside, there is a table in the center with SCP 173, 106, 049, and 096 sitting at the table playing Poker together ( Well, except maybe 173 since I don't think he can actually sit down, so he can be standing there instead. Also, there not actually animated to be playing Poker but they have cards in their hands with cards and chips on the table so you can get the idea of what they're doing.) SCP 173 could be wearing a Poker visor making it appear as if he was the dealer and 096's cards are laying on the table in front of him while he's in the state before he goes aggro. ( The one where he's covering his face and shaking his head. There won't be any sound though, just the animation. This will make it appear like he just lost that hand in Poker :laugh: ) The rest of the room could be detailed with filing cabinets that a few of the ducks can be sitting on, a couch where all 3 of the teddy bear SCP's could be sitting and chillin' if they're implemented. On one side of the room there could be a desk with a computer on it ( possibly 079? ) with one of 049's zombies sitting in front of it. If the player walks up to it and looks on the screen it could be a screenshot of the main menu screen from SCP: CB :D On the other side of the room there is a dry erase board with SCP: CB written on it with a marker as well as the names of all the people that worked on the game beneath it.

Like I said before none of the SCP's will interact with you there so you won't have to worry about getting killed. Let me know what you guys think :)

Edit* I forgot to add that in one corner could be a TV stand with a TV and VCR on it and on the TV screen could be the creepy smiling face from 895's kill scene that will flicker between static and the creepy face.
Anyone?

Re: SCP Suggestions General

#778
^ Umm... Very quirky idea? :laugh: It's cool I guess.


Anyways, I have two hostile SCP suggestions.

1) SCP-088 The Lizard King
The Lizard King only appears around the general vicinity of its containment chamber. Upon spawning, it will begin to slowly pursue the player, similar to instances of 049-2. 088 could be slightly similar to 049 in the sense that direct contact with it will cause an immediate game over, because it will grab the player and convert them into a lizard person like itself. It is thankfully a slow pursuer, but it can still attack the player from a distance by spraying toxic gas or liquids from its hands and mouth. Its ranged spray attack won't kill the player immediately, and you need to be subjected to its gas for an extended period of time in order to actually die from it.

2) SCP-939 With Many Voices
Instances of this SCP will only appear around the general vicinity of its containment chamber. Perhaps there will only be two or three of these creatures in the game, as opposed to nine like in the original article (We can assume that the rest of the pack is causing trouble somewhere else). Upon entering their vicinity, 939 will mimic the voice of a man and will start saying things that could entice the player to come into their containment room. They could be desperately calling for help, or telling the player that they know a way to escape the facility. If the player decides to enter their chamber, however, the SCPs will reveal themselves and ambush. They can quickly crawl after the player, biting and slashing at them. They could even be crawling on the walls and ceilings if that is possible for the game. Their attacks wouldn't be immediate game overs though.

Sorry if these ideas aren't worth it. I just thought they would make interesting (And scary!) enemies.
Last edited by 106phobia on Fri May 10, 2013 6:07 am, edited 4 times in total.

Re: SCP Suggestions General

#779
TheRooster09 wrote:
TheRooster09 wrote:-snip-
Anyone?
Interesting; I'd definitely start going nuts if I ran into that room, and it'd probably be even more funny to see the reactions of let's players on Youtube to said room. However, it seems like it'd be a lot of work to implement, and Regalis is heavily busy with getting the next update out on time - one with actual content additions/improvements, such as the epic one with the MTFs. When he's free from military service again, he will likely have more time on his hands to think about more trivial content like this. I do agree with the need for more easter eggs in this game though :)

And 106phobia, interesting ideas! You probably had me in mind when you said people who were b*tching about too many hostile SCPs huh? :P

Mainly, my debate isn't about a hostile/neutral SCP for the next addition. It's about how the SCP can variably impact gameplay and present you with choices (such as getting to a new ending/area, or just leaving them there to freak you out); how many of those have there truly been since 079?
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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