The latest room meshes aren't available in B3D format.CLgaming wrote:Uh, I think there's an option to use B3D format. Did you check?
I wrote the converter myself. I know it doesn't convert back to B3D.
The latest room meshes aren't available in B3D format.CLgaming wrote:Uh, I think there's an option to use B3D format. Did you check?
Oh..fuckjuanjpro wrote:The latest room meshes aren't available in B3D format.CLgaming wrote:Uh, I think there's an option to use B3D format. Did you check?
I will see what I can do about loading the maps into Unity, but I find recreating the maps much more fun as I can add/remove stuff at will, I will look into this though! Thanks for your support!CLgaming wrote:Oh..fuckjuanjpro wrote:The latest room meshes aren't available in B3D format.CLgaming wrote:Uh, I think there's an option to use B3D format. Did you check?
Well, I am interested in this project quite well. I can't wait to play this!not as much as juan's port tho.
Holy crap! The game almost reminds me of Outlast. Just give it some stronger higher-res textures and your good to go.danielmus wrote:FRAMERATE TEST!
-Since some of you are asking about the performance, here's a video of me walking around the opening level with my framerate showing ;)
Link! https://www.youtube.com/watch?v=OzUCkaHVSQE
My system specs are on the screen and in the description!
Does it? o: I don't see much resemblance to Outlast xD Though that's my favourite horror game so I guess I subconsciously made it similar? xD Which textures specifically should be higher res? I might be able to do that.LORD DEATH wrote:Holy crap! The game almost reminds me of Outlast. Just give it some stronger higher-res textures and your good to go.danielmus wrote:FRAMERATE TEST!
-Since some of you are asking about the performance, here's a video of me walking around the opening level with my framerate showing ;)
Link! https://www.youtube.com/watch?v=OzUCkaHVSQE
My system specs are on the screen and in the description!
Looks nice, but it has a bit too many polygons IMHO.danielmus wrote:![]()
I see what you mean! I simply threw it together in Cinema4D before school. I'll revamp it tonight! ;)Hakkla wrote:Looks nice, but it has a bit too many polygons IMHO.danielmus wrote:![]()
Not to say it's bad. Please do continue your work as you think you should!
All of the textures so far are straight from the games' 'GFX' folder.LORD DEATH wrote:All of the textures could use an overhaul. I know they were ported from B3D (Right?) Anyways, If you COULD get someone to work on higher-res textures and with other graphical enhancements, the game would look and feel a lot better in general. This is all in theory of course and even if you could convince someone to re texture everything, the game is still far from the High-res glory of Outlast and re texturing everything would be a huge pain to anyone attempting it. Attempting such a thing would probably be too difficult and complicated for it's own good.
In short, Everything listed above is a good idea. Although, it may not be worth all the work at this point.
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