Re: SCP Containment Breach Unity Remake!

#93
CLgaming wrote:
juanjpro wrote:
CLgaming wrote:Uh, I think there's an option to use B3D format. Did you check?
The latest room meshes aren't available in B3D format.
Oh..fuck

Well, I am interested in this project quite well. I can't wait to play this!not as much as juan's port tho.
I will see what I can do about loading the maps into Unity, but I find recreating the maps much more fun as I can add/remove stuff at will, I will look into this though! Thanks for your support!

Re: SCP Containment Breach Unity Remake!

#94
danielmus wrote:FRAMERATE TEST!

-Since some of you are asking about the performance, here's a video of me walking around the opening level with my framerate showing ;)

Link! https://www.youtube.com/watch?v=OzUCkaHVSQE

My system specs are on the screen and in the description!
Holy crap! The game almost reminds me of Outlast. Just give it some stronger higher-res textures and your good to go.
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History is written by the victor~Winston Churchill
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Re: SCP Containment Breach Unity Remake!

#95
LORD DEATH wrote:
danielmus wrote:FRAMERATE TEST!

-Since some of you are asking about the performance, here's a video of me walking around the opening level with my framerate showing ;)

Link! https://www.youtube.com/watch?v=OzUCkaHVSQE

My system specs are on the screen and in the description!
Holy crap! The game almost reminds me of Outlast. Just give it some stronger higher-res textures and your good to go.
Does it? o: I don't see much resemblance to Outlast xD Though that's my favourite horror game so I guess I subconsciously made it similar? xD Which textures specifically should be higher res? I might be able to do that. :)

Re: SCP Containment Breach Unity Remake!

#98
All of the textures could use an overhaul. I know they were ported from B3D (Right?) Anyways, If you COULD get someone to work on higher-res textures and with other graphical enhancements, the game would look and feel a lot better in general. This is all in theory of course and even if you could convince someone to re texture everything, the game is still far from the High-res glory of Outlast and re texturing everything would be a huge pain to anyone attempting it. Attempting such a thing would probably be too difficult and complicated for it's own good.

In short, Everything listed above is a good idea. Although, it may not be worth all the work at this point.
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History is written by the victor~Winston Churchill
===============================

Re: SCP Containment Breach Unity Remake!

#100
LORD DEATH wrote:All of the textures could use an overhaul. I know they were ported from B3D (Right?) Anyways, If you COULD get someone to work on higher-res textures and with other graphical enhancements, the game would look and feel a lot better in general. This is all in theory of course and even if you could convince someone to re texture everything, the game is still far from the High-res glory of Outlast and re texturing everything would be a huge pain to anyone attempting it. Attempting such a thing would probably be too difficult and complicated for it's own good.

In short, Everything listed above is a good idea. Although, it may not be worth all the work at this point.
All of the textures so far are straight from the games' 'GFX' folder. :) I'm quite skilled with Photoshop so I should be able to remake the textures HD by myself. :D I can probably get retexturing done in a single night if I put other stuff aside! :)

Thanks for your tips! I will have a look at retexturing tonight, it won't bother me one bit! Thanks for your feedback!
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