Re: Possible Easter Egg

#21
Hide a credits room? That seems like a mean way to repay all the people who worked so hard on this game!!

Im being sarcastic lol. But I doubt Regalis would go to extreme lengths to hide an easter egg credits room.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: Possible Easter Egg

#22
Glitch wrote:A trigger volume could be positioned inside and above the room which teleports players back outside the room if noclip is enabled.
I still like my idea. Not hidden, but still inaccessible.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Possible Easter Egg

#23
Glitch wrote:
Glitch wrote:A trigger volume could be positioned inside and above the room which teleports players back outside the room if noclip is enabled.
I still like my idea. Not hidden, but still inaccessible.
My idea was built on yours Glitch, keeping the room hidden but providing a way to get to it from.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: Possible Easter Egg

#24
Well, I think the room shouldn't spawn until it's door is opened. It's a simple approach, and I think it can be done. After all, the pocket dimension is generated manually, not through an algorithm.

This method will prevent the player from noclipping and teleporting into the room.

Re: Possible Easter Egg

#25
juanjpro wrote:Well, I think the room shouldn't spawn until it's door is opened. It's a simple approach, and I think it can be done. After all, the pocket dimension is generated manually, not through an algorithm.

This method will prevent the player from noclipping and teleporting into the room.
i believe i found the pocket dimension once before through noclipping, however a better example would be the exits, also after the intro the other rooms disappear

Re: Possible Easter Egg

#27
And how, pray tell, are you going to hide them codes?

Please let this not be another hidden page in the Pocket Dimension, it needs to be better hidden otherwise make another easter egg in order to find the codes in the first place.

Which bring me to this: This was an unused idea for the idea. This can be nice way to find the codes. Almost an easter egg in itself.

Of course, you could also just hide some sheet of paper in the facility with the codes.

Re: Possible Easter Egg

#28
If it needs another easter egg, such as a code, to open the door to the easter egg room, the code should be randomly generated on each playthrough just like the Dr. Maynard code.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: Possible Easter Egg

#29
Sparks wrote:If it needs another easter egg, such as a code, to open the door to the easter egg room, the code should be randomly generated on each playthrough just like the Dr. Maynard code.
We can just put static on the radio. Then, have someone record the audio recording, but it can't be together. Simply record someone saying each number on a different audio recording, then, insert the audio in the the static, but have it randomized.

This way, the numbers won't be the same. It's always randomized, just like the code to Dr. Maynard's office.

Speaking of numbers, they have to be harder to understand. Military phonetics would work best, like simply saying Echo would translate to the number 4. Though, I think players would be confused, depends on how common the phonetics alphabet is.