Sparks wrote:If it needs another easter egg, such as a code, to open the door to the easter egg room, the code should be randomly generated on each playthrough just like the Dr. Maynard code.
We can just put static on the radio. Then, have someone record the audio recording, but it can't be together. Simply record someone saying each number on a different audio recording, then, insert the audio in the the static, but have it randomized.
This way, the numbers won't be the same. It's always randomized, just like the code to Dr. Maynard's office.
Speaking of numbers, they have to be harder to understand. Military phonetics would work best, like simply saying Echo would translate to the number 4. Though, I think players would be confused, depends on how common the phonetics alphabet is.