Re: The New Suggestions Thread

#202
Maybe there could also be an event involving SCP-096 showing up in another area in the map if you don't close the door to his server room on your way out. And it could interact with MTF's by trying to kill them. And, while in pursuit of the MTF, it can push the player aside or trample him/her if the player is in its way.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557

Re: The New Suggestions Thread

#205
SCP Number: SCP-439
Nickname: "Bone Hive"
Ingame Mechanics: Just like in the document. I do however have a scripted event I think would be great for this SCP.

You enter SCP-439's containment cell, and through the windows you can see a Class-D personal sleeping on the floor. Suddenly, the Class-D personal wakes up and he starts to make groaning sounds. You watch as he holds tightly on to his chest, and huddles into a foetal position. Bones then start to protrude from his skin, and you watch as more and more bones cover the man. He screams in pain as he rapidly grows bones all over him. Soon enough the man is now a living "bone hive" and you watch as multiple offsprings from SCP-439 crawl around the "bone hive" making creepy insect movement sounds.

Artwork/Models:
Image
SCP-439.
Image
The "Bone Hive"
Image
We need our SCP Dinosaur. It's gotta happen sometime soon....

Re: The New Suggestions Thread

#206
SCP Number: SCP-1244
SCP Nickname: The Universal Stopwatch
In game mechanics: When you enter it's containment room which will contain other useful items it will be placed against the wall under observation. It will be ticking until you pick it up. When you take it out and right click it will wind up to a number between 10-60 and count down to 0. It can be used to count down to events in game that are random. If 2 events are within that range it will wind up to the nearest event. Events such as SCP-173 appearing suddenly, power surges,SCP-106 appearances, ambiance, MTF entering, Scripted events if used during them such as at the Gate A ending, and doors opening suddenly will be counted but the SCP will only count to the nearest SCP if it is not going to happen in 9 seconds (takes 1 second to wind up), will not tell what will happen while counting, clock is unable to be disabled after put away so it will continue to tick until the event occurs. Random events can be forced with this SCP but if not in the range of the SCP it will cause ambience or a door to open, rarely a power surge. SCP will self activate if not activated after a long period of time and will stop ether when the player takes it out (animation of it reaching 0) or of a random event, whichever happens 1st. Most random events made by activating SCP-1244 will not be ones that affect progress such as SCP-106 appearing or MTF entering the area but can still happen. Events will never be predictable if using SCP-1244 (when ambiances and doors open randomly are always 60 seconds or another specific number)
Artwork/Models (optional):
Image
image of SCP-1244 undergoing testing. Suggested to model it after this for in game use.
Image is from the scp-wiki page on the SCP itself. Image is smaller there than here.
Last edited by MangoDoxin on Sun Jan 26, 2014 6:40 am, edited 1 time in total.
You see a randomly drawn line that looks like tangled spaghetti.

Is that a meatball?

Re: The New Suggestions Thread

#208
Theimperfectbeing wrote:That's actually a pretty good idea.

A similar SCP to this is SCP-1032 an alarm clock that counts down to multiple events at once which are labeled (such as the end of the universe) but SCP-1244 is more simpler to put in and has more suspense on whether or not its just going to be a door opening or SCP-106 coming to get you.

I do not think SCP-1032 would be as good as SCP-1244.

SCP-1032 also would be too OP as knowing when everything that can be timed will happen, as well as everything that would be hard to time.
You see a randomly drawn line that looks like tangled spaghetti.

Is that a meatball?

Re: The New Suggestions Thread

#209
Jurassic wrote:SCP Number: SCP-439
Nickname: "Bone Hive"
Ingame Mechanics: Just like in the document. I do however have a scripted event I think would be great for this SCP.

You enter SCP-439's containment cell, and through the windows you can see a Class-D personal sleeping on the floor. Suddenly, the Class-D personal wakes up and he starts to make groaning sounds. You watch as he holds tightly on to his chest, and huddles into a foetal position. Bones then start to protrude from his skin, and you watch as more and more bones cover the man. He screams in pain as he rapidly grows bones all over him. Soon enough the man is now a living "bone hive" and you watch as multiple offsprings from SCP-439 crawl around the "bone hive" making creepy insect movement sounds.

Artwork/Models:
I actually like this idea. But instead of making him transform in-front of your eyes, you could just find him already transformed. This would be better in my opinion, since it would make the player realize that not everything revolves around them, and that in a containment breach, things go to hell everywhere.

I think we should have a few SCPs like this. Things that do not react to the player at all, and are just there to show the player the horrors of SCPs, whether they attack them, or just the players finds the remains of a poor bastard that had the bad luck to find a certain SCP.

I mean, secrecy is a big part of the foundation right? So why smack the player with all the answers? Why not just show him certain parts of certain SCPs, and let him come up with an answer for himself, even if that answer is wrong.

Wouldn't it be scarier to find the already transformed body, and not know if it will jump and attack you, than to just see him be transformed and then walk away?
-Resident Bacon Fanatic-

Re: The New Suggestions Thread

#210
spartan322 wrote:I actually like this idea. But instead of making him transform in-front of your eyes, you could just find him already transformed. This would be better in my opinion, since it would make the player realize that not everything revolves around them, and that in a containment breach, things go to hell everywhere.

I think we should have a few SCPs like this. Things that do not react to the player at all, and are just there to show the player the horrors of SCPs, whether they attack them, or just the players finds the remains of a poor bastard that had the bad luck to find a certain SCP.

I mean, secrecy is a big part of the foundation right? So why smack the player with all the answers? Why not just show him certain parts of certain SCPs, and let him come up with an answer for himself, even if that answer is wrong.

Wouldn't it be scarier to find the already transformed body, and not know if it will jump and attack you, than to just see him be transformed and then walk away?
Yeah you got a point. Added with the effect of the creepy insect movement sounds I think it would be scary. I just thought seeing him being transformed into a "bone hive" would be more enjoyable to watch instead of just walking into a containment cell seeing a already transformed body. Because then I think the person going into the cell would get bored and not even like bother going inside. That's why I wanted the player to watch the Class-D personal get transformed into a "bone hive".

Besides you already know what happens at it says so right in the document what happens to the victim.
Image
We need our SCP Dinosaur. It's gotta happen sometime soon....