Jurassic wrote:SCP Number:
SCP-439
Nickname: "Bone Hive"
Ingame Mechanics: Just like in the document. I do however have a scripted event I think would be great for this SCP.
You enter SCP-439's containment cell, and through the windows you can see a Class-D personal sleeping on the floor. Suddenly, the Class-D personal wakes up and he starts to make groaning sounds. You watch as he holds tightly on to his chest, and huddles into a foetal position. Bones then start to protrude from his skin, and you watch as more and more bones cover the man. He screams in pain as he rapidly grows bones all over him. Soon enough the man is now a living "bone hive" and you watch as multiple offsprings from SCP-439 crawl around the "bone hive" making creepy insect movement sounds.
Artwork/Models:
I actually like this idea. But instead of making him transform in-front of your eyes, you could just find him already transformed. This would be better in my opinion, since it would make the player realize that not everything revolves around them, and that in a containment breach, things go to hell everywhere.
I think we should have a few SCPs like this. Things that do not react to the player at all, and are just there to show the player the horrors of SCPs, whether they attack them, or just the players finds the remains of a poor bastard that had the bad luck to find a certain SCP.
I mean, secrecy is a big part of the foundation right? So why smack the player with all the answers? Why not just show him certain parts of certain SCPs, and let him come up with an answer for himself, even if that answer is wrong.
Wouldn't it be scarier to find the already transformed body, and not know if it will jump and attack you, than to just see him be transformed and then walk away?