Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#211
Mirocaine wrote:Alright, I've managed to get the forest tiling test working seamlessly and looking good; which means an infinite forest is possible. (Though likely you won't make it that far being so reckless)
Looking fantastic so far!
I think the little details will finish it off well, it is really quite hard to get a nice natural looking environment without having loads of detail. Best of luck!

EDIT - Oh yeah, add loads of bumps and stuff to everything. It needs to be have lots of physical texture to it.

MOAR EDIT - Around areas where the textures are very different, such as where the tree meets the ground, place lots of foliage around so it all blends in nicely.
You really should follow me! =D
https://twitter.com/Angry_MrCompost

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#217
*squeeeeeeeeeee*

Ahem.

Looking reallly good~

A question, with this method of generating the forest, would it be possible for the terrain to have random heights as well? So it can create a few small slopes and hills and stuff.
Destructoid wrote:We should have a starry sky. Make sure it's more beautiful than Slender's (the one thing that game did great was the sky. Damn!) And the place is looking amazing right now.
You know, instead of starry, the sky should be something different. Maybe some weird shaped aurora borealis or something more outworldly. The forest isn't really in our world, after all.
Creator of SCP-345, SCP-700, SCP-860 and SCP-966.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#218
Enma Ai wrote:You know, instead of starry, the sky should be something different. Maybe some weird shaped aurora borealis or something more outworldly. The forest isn't really in our world, after all.
Something eerie I thought of just now could be eye-like lights that loom above constantly. You'd have to look hard to see them, and they'd constantly look back, unblinking. They'd be like that of stars, just less apparent and in pairs. Aha, just a random idea I had. P:
It slep time bunner.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

#220
Enma Ai wrote:A question, with this method of generating the forest, would it be possible for the terrain to have random heights as well? So it can create a few small slopes and hills and stuff.
Destructoid wrote:We should have a starry sky. Make sure it's more beautiful than Slender's (the one thing that game did great was the sky. Damn!) And the place is looking amazing right now.
You know, instead of starry, the sky should be something different. Maybe some weird shaped aurora borealis or something more outworldly. The forest isn't really in our world, after all.
It's certainly possible, but would have to work like minecraft's generation mechanics for water n' stuff. So basically the games forest ground terrain generation algorithm comes a random point where it says "Alright, let's create a hill the player can climb here a few feet, create transition tile A here, then B right after it, do this for the other next 12 tiles in a square like shape, then the peak height will have this, etc. It's a little advanced right now, but we'll definitely have a good start version.

Yes, the sky in Slender the 8 pages was very beautiful :) -- I think that's a unity standard skybox texture right? Anyhow, an Aurora borealis sounds possibly feasible, or weird eye things in the sky you can spot if you see carefully, however I'm not the best Effects Artist, but I read up that Valve did they're Half-Life 2: Episode 2 citadel portal generator with one polygon in the skybox, but put a special animated shader texture baked off of 30+ generated cloud particle simulations to create it. I could look into it certainly:

http://www.youtube.com/watch?v=laEYU01EK5A (Yes, those moving clouds at the top where the portal is connecting to the ground is one polygon actually)

I've finished the concrete wall tiles and am doing the door now. What color would the concrete be? I'm thinking a simple grey. As well, what would the wooden door look like? (Keep in mind it needs to look like 'testing apparatus', it'll probably have a big warning sign or something on it, or next to it perhaps before you enter).