Enma Ai wrote:A question, with this method of generating the forest, would it be possible for the terrain to have random heights as well? So it can create a few small slopes and hills and stuff.
Destructoid wrote:We should have a starry sky. Make sure it's more beautiful than Slender's (the one thing that game did great was the sky. Damn!) And the place is looking amazing right now.
You know, instead of starry, the sky should be something different. Maybe some weird shaped aurora borealis or something more outworldly. The forest isn't really in our world, after all.
It's certainly possible, but would have to work like minecraft's generation mechanics for water n' stuff. So basically the games forest ground terrain generation algorithm comes a random point where it says "Alright, let's create a hill the player can climb here a few feet, create transition tile A here, then B right after it, do this for the other next 12 tiles in a square like shape, then the peak height will have this, etc. It's a little advanced right now, but we'll definitely have a good start version.
Yes, the sky in Slender the 8 pages was very beautiful

-- I think that's a unity standard skybox texture right? Anyhow, an Aurora borealis sounds possibly feasible, or weird eye things in the sky you can spot if you see carefully, however I'm not the best Effects Artist, but I read up that Valve did they're Half-Life 2: Episode 2 citadel portal generator with one polygon in the skybox, but put a special animated shader texture baked off of 30+ generated cloud particle simulations to create it. I could look into it certainly:
http://www.youtube.com/watch?v=laEYU01EK5A (Yes, those moving clouds at the top where the portal is connecting to the ground is one polygon actually)
I've finished the concrete wall tiles and am doing the door now. What color would the concrete be? I'm thinking a simple grey. As well, what would the wooden door look like? (Keep in mind it needs to look like 'testing apparatus', it'll probably have a big warning sign or something on it, or next to it perhaps before you enter).