Re: Health Hud (HELP NEEDED) (CODING IS ONLY LEFT NOW)

#41
Ltn Vasquez wrote:
Daniel123Shaw123 wrote:Regalis is the maker though...
He does mods as well. It's called the game.

Off-topic, quit derailing the bloody MLF thread.
*sigh
Steelpoint doesn't code, nor does he approve anything for the official release. He's an admin, not a core developer.
M-x dingus-mode

Re: Health Hud (HELP NEEDED) (CODING IS ONLY LEFT NOW)

#42
MonocleBios wrote:
Ltn Vasquez wrote:
Daniel123Shaw123 wrote:Regalis is the maker though...
He does mods as well. It's called the game.

Off-topic, quit derailing the bloody MLF thread.
*sigh
Steelpoint doesn't code, nor does he approve anything for the official release. He's an admin, not a core developer.
Monocle... Steelpoint was never in this topic. This is concerning Regalis.

Re: Health Hud (HELP NEEDED)

#43
Ltn Vasquez wrote: It looks great. Now we just have to see it applied to the game and have a modder come over here and approve. Where's Steelpoint? We need his confirmation on this.
I'm pretty sure this was what Daniel was referring to when he mentioned Regalis.
M-x dingus-mode

Re: Health Hud (HELP NEEDED)

#44
MonocleBios wrote:
Ltn Vasquez wrote: It looks great. Now we just have to see it applied to the game and have a modder come over here and approve. Where's Steelpoint? We need his confirmation on this.
I'm pretty sure this was what Daniel was referring to when he mentioned Regalis.
We were asking for a modder or administrator's confirmation. By the way, the lot of us don't know about coding. Besides Cridone, he's pretty cool. Probably the only guy in the whole forum besides under mods who is actually trying to make progress.

Re: Health Hud (HELP NEEDED) (CODING IS ONLY LEFT NOW)

#47
I don't think a health bar is a good idea in a game where almost every enemy or hazard instakills you. Besides, the current injury/bloodloss system doesn't work like normal health system. The injuries-variable only determines how fast you're bleeding and slows you down, but you won't die even if you reach the highest injury level (which is 4.0).

Anyway, if you guys want to make a "health hud" mod, you could use something like this for measuring the blood loss:

Code: Select all

x = something
y = something
width = 204
height =20

Rect (x, y, width, height, False)
For i = 1 To Int(((width - 2) * ((100-bloodloss) / 100.0)) / 10)
	DrawImage(HealthMeterIMG, x + 13 * (i - 1), y + 3)
Next

Re: Health Hud (HELP NEEDED) (CODING IS ONLY LEFT NOW)

#48
For what is is worth I would agree with Regalis, the only thing in this game that does not instantly kill you are gun shots and "spoiler" attacks. In those situations a medkit will heal you.

Also to sort out any possible confusion, I am an Admin for this forum, I am not a developer for the game. Regalis is the only core developer of SCP:CB.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Health Hud (HELP NEEDED) (CODING IS ONLY LEFT NOW)

#50
Regalis wrote:I don't think a health bar is a good idea in a game where almost every enemy or hazard instakills you. Besides, the current injury/bloodloss system doesn't work like normal health system. The injuries-variable only determines how fast you're bleeding and slows you down, but you won't die even if you reach the highest injury level (which is 4.0).

Anyway, if you guys want to make a "health hud" mod, you could use something like this for measuring the blood loss:

Code: Select all

x = something
y = something
width = 204
height =20

Rect (x, y, width, height, False)
For i = 1 To Int(((width - 2) * ((100-bloodloss) / 100.0)) / 10)
	DrawImage(HealthMeterIMG, x + 13 * (i - 1), y + 3)
Next
Just what I needed.
Image