I don't think a health bar is a good idea in a game where almost every enemy or hazard instakills you. Besides, the current injury/bloodloss system doesn't work like normal health system. The injuries-variable only determines how fast you're bleeding and slows you down, but you won't die even if you reach the highest injury level (which is 4.0).
Anyway, if you guys want to make a "health hud" mod, you could use something like this for measuring the blood loss:
Code: Select all
x = something
y = something
width = 204
height =20
Rect (x, y, width, height, False)
For i = 1 To Int(((width - 2) * ((100-bloodloss) / 100.0)) / 10)
DrawImage(HealthMeterIMG, x + 13 * (i - 1), y + 3)
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