Flashlights? (Suggestion)

#1
This has probably been suggested before but... Flashlights in 1.0 perhaps?

I was thinking of the batteries that are already in the game being used to keep the flashlight powered, and that it can only be found in the maintenance tunnels...? Or the electrical center...?

And probably some rooms have the lights all off, so you would need the flashlight to see...?

This is gonna get a lot of negative feedback.
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So does my mouth at dinner time.

Re: Flashlights? (Suggestion)

#9
Thought about that too at first but now I don't think it's necessary. Game looks better as it is; although yeah I do wish it was less dark in 0.9.3 than in the past versions, because it's just too dark when using the gas mask or the hazmat suit in the maintenance tunnels. Practically can't see anything. Yeah I know it's not really required but I just tried it and it's still annoying..
SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.