Re: Irrlicht Port

#53
The RMesh importer was much easier to implement than I thought it would be:
Spoiler
Image
I just need to add support for its most important features (invisible collision surfaces, lights specified by the files, translucent textures) and I'll upload a new demo.
Last edited by juanjp600 on Mon Sep 15, 2014 3:49 pm, edited 1 time in total.

Re: Irrlicht Port

#56
MonocleBios wrote:You do realize that when this happens all self control I have regarding my C++ OCD will be thrown out the window right?
I'll throw it out right now: https://github.com/juanjpro/SCPCBIrrlicht
I'm probably doing something weird, GitHub is new to me.

Here's another compiled demo for you guys to play with: https://www.mediafire.com/?dhir5c0c154s2qe

Invisible collision surfaces aren't implemented yet because it's easy to do. I had to ditch Irrlicht's fixed-function lights because light managers don't work properly with shaders. Spotlights also don't work, but they're barely used by the game so it's not high priority stuff.