Spoiler
I just need to add support for its most important features (invisible collision surfaces, lights specified by the files, translucent textures) and I'll upload a new demo.Re: Irrlicht Port
#51The RMesh importer was much easier to implement than I thought it would be:
Last edited by juanjp600 on Mon Sep 15, 2014 3:49 pm, edited 1 time in total.