Re: Irrlicht Port
#91This is a bit off topic but hey, isn't bullet what rockstar games used for GTA V?
So does my mouth at dinner time.
Irrlicht isn't like Blitz3D or Unity, which are designed for making games. Irrlicht is a graphics engine that has a lot of stuff that can be used for games, but sound and networking are not included.mrpeanut188 wrote:what does the Irrlicht engine support in terms of... networking?
Will do.MonocleBios wrote:I'd argue that juan could refactor 3dworld into multiple source/header files
Ah, ok, although I meant support in general, I didn't imagine that you'd have it out of the box with Irrlicht, but I mean like how well has the community done it? I know it should be out there somewhere.juanjpro wrote:Irrlicht isn't like Blitz3D or Unity, which are designed for making games. Irrlicht is a graphics engine that has a lot of stuff that can be used for games, but sound and networking are not included.mrpeanut188 wrote:what does the Irrlicht engine support in terms of... networking?
More computers should have better support for the game when this is done, though I might be dropping support for really old PCs. The Blitz3D version doesn't work well on old PCs anyway because of its high memory usage (this is something I hope I can solve).LORD DEATH wrote:How broad is the spectrum of PCs that the game can run on High Quality with the performance not being impacted?