Could this mean we might have an actual SCPCB linux copy?
http://ubuntuforums.org/showthread.php?t=86324
Re: Irrlicht Port
#102That's talking about installing Irrlicht itself onto Linux, but yes.doubleghost wrote:Could this mean we might have an actual SCPCB linux copy?
http://ubuntuforums.org/showthread.php?t=86324
Re: Irrlicht Port
#103I'll get to it eventually.doubleghost wrote:Could this mean we might have an actual SCPCB linux copy?
It looks like the lighting of most of the items is broken when I import them as-is from the game. Opening them in fragMOTION, adding some smoothing groups and resaving them seems to fix it. Now I have to do that with every single model
Re: Irrlicht Port
#104Good luck then
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: Irrlicht Port
#107Started working on post-processing:
Spoiler
Gamma correction is also included in the fragment shader, though it's at 1 because higher values look too bright on my screen. There will be sliders so players can adjust the effects soon.Re: Irrlicht Port
#108Juan, this looks amazing. When do you think another demo can be released?
GIVE ME SOME CHEESECAKE DAMMIT.
(Also, for future reference, my name is MagicJackz)
(Also, for future reference, my name is MagicJackz)
Re: Irrlicht Port
#109Mmm, DOF is looking mighty fine so far.
You should try to apply it to inventory objects, like having a shallower effect when holding a document, a radio, or the navigator, instead of how the game currently makes the screen darker when you're equipping the S-Nav.
You should try to apply it to inventory objects, like having a shallower effect when holding a document, a radio, or the navigator, instead of how the game currently makes the screen darker when you're equipping the S-Nav.
It slep time bunner.
Re: Irrlicht Port
#110Having certain items like the radio document and snav act like the map in Minecraft would be a cool feature. Then you would have to look down to see the item.Omniary wrote:Mmm, DOF is looking mighty fine so far.
You should try to apply it to inventory objects, like having a shallower effect when holding a document, a radio, or the navigator, instead of how the game currently makes the screen darker when you're equipping the S-Nav.