Re: Irrlicht Port

#103
doubleghost wrote:Could this mean we might have an actual SCPCB linux copy?
I'll get to it eventually.

It looks like the lighting of most of the items is broken when I import them as-is from the game. Opening them in fragMOTION, adding some smoothing groups and resaving them seems to fix it. Now I have to do that with every single model :|

Re: Irrlicht Port

#109
Mmm, DOF is looking mighty fine so far.

You should try to apply it to inventory objects, like having a shallower effect when holding a document, a radio, or the navigator, instead of how the game currently makes the screen darker when you're equipping the S-Nav.
It slep time bunner.

Re: Irrlicht Port

#110
Omniary wrote:Mmm, DOF is looking mighty fine so far.

You should try to apply it to inventory objects, like having a shallower effect when holding a document, a radio, or the navigator, instead of how the game currently makes the screen darker when you're equipping the S-Nav.
Having certain items like the radio document and snav act like the map in Minecraft would be a cool feature. Then you would have to look down to see the item.
The preparation for a dive is always a tense time