Could this mean we might have an actual SCPCB linux copy?
http://ubuntuforums.org/showthread.php?t=86324
Re: Irrlicht Port
#102That's talking about installing Irrlicht itself onto Linux, but yes.doubleghost wrote:Could this mean we might have an actual SCPCB linux copy?
http://ubuntuforums.org/showthread.php?t=86324
Re: Irrlicht Port
#103I'll get to it eventually.doubleghost wrote:Could this mean we might have an actual SCPCB linux copy?
It looks like the lighting of most of the items is broken when I import them as-is from the game. Opening them in fragMOTION, adding some smoothing groups and resaving them seems to fix it. Now I have to do that with every single model
![Neutral :|](./images/smilies/neutral.gif)
Re: Irrlicht Port
#104Good luck then ![Shocked :shock:](./images/smilies/3A4n11P.png)
![Shocked :shock:](./images/smilies/3A4n11P.png)
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: Irrlicht Port
#107Started working on post-processing:
Spoiler
Gamma correction is also included in the fragment shader, though it's at 1 because higher values look too bright on my screen. There will be sliders so players can adjust the effects soon.Re: Irrlicht Port
#109Mmm, DOF is looking mighty fine so far.
You should try to apply it to inventory objects, like having a shallower effect when holding a document, a radio, or the navigator, instead of how the game currently makes the screen darker when you're equipping the S-Nav.
You should try to apply it to inventory objects, like having a shallower effect when holding a document, a radio, or the navigator, instead of how the game currently makes the screen darker when you're equipping the S-Nav.
It slep time bunner.
Re: Irrlicht Port
#110Having certain items like the radio document and snav act like the map in Minecraft would be a cool feature. Then you would have to look down to see the item.Omniary wrote:Mmm, DOF is looking mighty fine so far.
You should try to apply it to inventory objects, like having a shallower effect when holding a document, a radio, or the navigator, instead of how the game currently makes the screen darker when you're equipping the S-Nav.