Re: 1.0.3 General bug report thread. BUG SQUASHERS!

#12
I went into SCP-106's containment chamber and when I went down the stairs the room stopped drawing and I fell through the floor. The objects did too, and the d-class bait. :/

Also, I found in the intro you can close one of the doors on the guard's faces.
My YouTube account: https://www.youtube.com/user/BoltBarkingatthemoon
I know my avatar isn't exactly 'creative'. It's mostly so bronies can identify it but non-bronies have no idea.

Re: 1.0.3 General bug report thread. BUG SQUASHERS!

#14
I had a good game going until I got down to the tunnels where SPC-049 and the two zombie guards are. Neither of the elevators down there worked for me, no matter how long I waited, or how many times I pressed the buttons. Both the elevator I arrived in, and the other one down there, just kept giving me the "you press the button but nothing happens" message. Which meant I was stuck there (and typically I saved after I arrived down there, so I couldn't just die and then not go down there). I know there's a switch in the large room that's opposite the smaller room where SCP-049 comes out, which, IIRC, restores power to the generators, and I tried flipping that and then tried the elevators again but still nothing. So I dunno if that's actually a bug, or if I'm just doing something wrong. :049:

Re: 1.0.3 General bug report thread. BUG SQUASHERS!

#15
When you put the map size up, the game spawns LCZ to HCZ checkpoints everywhere. Don't ask me why.

Also, in Keter, the game allows you to save, without saying anything but 'Game Saved' like on Euclid. But, the game's death screen doesn't have the load button, which meant that it was like Euclid but with slightly longer save loading times.

Plus, ManicWolf, you need to turn the generators on and THEN the re-routing switch above the desk on the other side of the room. Then it will work. Kinda like the 096 room in the HCZ, but it is just layed out differently.

If you really are stuck, press F3 and type: noclip
And press enter. You should be able to fly through the walls, so go up until you get the normal world again. Then press F3 and type noclip again and press enter to turn it off.
My YouTube account: https://www.youtube.com/user/BoltBarkingatthemoon
I know my avatar isn't exactly 'creative'. It's mostly so bronies can identify it but non-bronies have no idea.

Re: 1.0.3 Elevator problem

#18
Ihassadface wrote:
labx7 wrote:So when i play SCP:CB It all works fine untill i try to use a elevator, When i try to goto another floor using a elevator the Game crashes and a error message displays: Memory Access Violation, then closes.
Any help? It's been really annoying.
This, it makes it impossible to progress without console. Also When i sprint into a room after opening the door it'll cause the game to freeze up and not respond and black flickering in the distance which looks like it has something to do with the doors.
I mean when it trys to take me to another floor, i get the Error. then crash.

Re: 1.0.3 General bug report thread. BUG SQUASHERS!

#20
MetroDelta wrote:
WoodenGlass wrote:I use a Windows 8 computer and when I play, there is a really annoying flashing graphical error that covers the bottom half of the screen. Whenever I load a map, it crashes with a MAV error AFTER the intro sequence (including skipping the intro). This makes doing tests take more time. I also noticed a sideways door on a corner room in the light containment zone with a heavy containment zone door. Quick loading after death crashes the game occasionally.
I have that bug too, the only way I've found to avoid it, is to disable the fullscreen.
Kewl, thanks.
...Eric?...