Random MAV [1.1.5]

#1
I got new PC, and when I started playing SCP, I get MAV at some points. I have exactly the same settings as the old computer. I tried change my settings, but it doesn't help.
Does NVIDIA settings affect? Anyways, I get MAV middle of the room named "room3_2". Here is link for save:
https://www.dropbox.com/s/6oe42yv5e3v78 ... e.zip?dl=0
I have Asus Windows 8.1 Intel Core i7-4710HQ @ 2.50GHz 64-bit
Last edited by TheJonttu on Sat Jun 06, 2015 7:40 pm, edited 7 times in total.
Check my DISCO EDITION:
http://gamejolt.com/games/scp-containme ... tion/89697

Also check my FNAF game
http://gamejolt.com/games/strategy-sim/ ... nen/48604/

Re: Random MAV [1.1.1]

#3
Agent G wrote:Tried your save, and didn't get a MAV.

Maybe this detailed post helps: http://undertowgames.com/forum/viewtopic.php?f=6&t=3742
I tried solutions(only ones, which I was able to do) , but those didn't help.
At least it is known that the fault is not with savefile.

EDIT [1.1];
I updated the game to 1.1 and I still got that irritating MAV every time. Please help. I wanna play this game with my new PC :'( :'( :'(
Now I get it at after SCP 173 attack in his containment too.
PS: I DIDN'T USED MY 1.0.6 save to test 1.1

EDIT [1.1.1]:
I have still that intro MAV :(
Please help me :(
Check my DISCO EDITION:
http://gamejolt.com/games/scp-containme ... tion/89697

Also check my FNAF game
http://gamejolt.com/games/strategy-sim/ ... nen/48604/

Re: Random MAV [1.1.3]

#5
I disabled the intro and it does MAV while after I walk toward.
I tried run a game as Administrator, change game directory to dekstop, change compatibility to XP Service Pack 3, enable bump mapping, disable the UAC, and almost anything here:
http://undertowgames.com/forum/viewtopic.php?f=6&t=3742

EDIT: SCP CB works fine with my old computer :), but not with my new computer :'(
I can't still see why?
Check my DISCO EDITION:
http://gamejolt.com/games/scp-containme ... tion/89697

Also check my FNAF game
http://gamejolt.com/games/strategy-sim/ ... nen/48604/

Re: Random MAV [1.1.3]

#7
It would be awesome, when game crashes, it makes some kind report about crash, like in Minecraft (http://hydra-media.cursecdn.com/minecra ... /Crash.png)
it tells what happened, tells game version, blugins, your windows information etc. It would certainly be many times easier to find the reason, instead, it shows only MAV.
Check my DISCO EDITION:
http://gamejolt.com/games/scp-containme ... tion/89697

Also check my FNAF game
http://gamejolt.com/games/strategy-sim/ ... nen/48604/

Re: Random MAV [1.1.3]

#8
TheJonttu wrote:It would be awesome, when game crashes, it makes some kind report about crash, like in Minecraft (http://hydra-media.cursecdn.com/minecra ... /Crash.png)
it tells what happened, tells game version, blugins, your windows information etc. It would certainly be many times easier to find the reason, instead, it shows only MAV.
That isn't as easy to do with Blitz3D as it is with Java: B3D doesn't have proper exception handling so you'd have to know what part of the code is causing the error and add some kind of error checking before the crash happens.

Something that might help with bughunting is if you enabled debughud (open the console using F3 and type "debughud on") and took a screenshot after the crash, so I can see which part of the scripted event is going on before the crash.