A lot of times when I go to 079, I usually would get a MAV, mostly in the area in between the first and second blast door in 079's chamber, best I can do to avoid it is to noclip which ruins some runs where I try for "Fair Play" achievement.
Also when I go for Gate A ending, I disabled the RDC and when I go to Gate A, it doesn't open and only opens when I go see 079 and turn RDC on. I may just be an idiot but I have seen some websites and they have said that you only have to disable the RDC to open it and not have to talk to 079. Again I may just be an idiot and not know this.
Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?
#2It happens to me too. It seems dependent on the seed, so do something like the default "CRUNCH" or whatever it is.Fadedgogeta wrote:A lot of times when I go to 079, I usually would get a MAV, mostly in the area in between the first and second blast door in 079's chamber, best I can do to avoid it is to noclip which ruins some runs where I try for "Fair Play" achievement.
The websites you're talking about mention old versions on how to get to Gate A. You need to go through all of Gate B's events to open Gate A. Opinion wise, this was a stupid addition to the game.Fadedgogeta wrote:Also when I go for Gate A ending, I disabled the RDC and when I go to Gate A, it doesn't open and only opens when I go see 079 and turn RDC on. I may just be an idiot but I have seen some websites and they have said that you only have to disable the RDC to open it and not have to talk to 079. Again I may just be an idiot and not know this.
Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?
#3And me, but for me it's when I'm in 049's tunnel and trying to run from him.SyphenTV wrote:It happens to me too.
Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?
#4It was fixed in 1.2.3. Maybe he is using 1.2.2SyphenTV wrote:
It happens to me too. It seems dependent on the seed, so do something like the default "CRUNCH" or whatever it is.
Okay, we will remove endings if you wantSyphenTV wrote: Opinion wise, this was a stupid addition to the game.

Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?
#5What was fixed? MAV's? Bullshit. The only things added were SFK's voice lines and Juanjpro's new AI additions for the MTF.Vane Brain wrote:It was fixed in 1.2.3. Maybe he is using 1.2.2SyphenTV wrote:It happens to me too. It seems dependent on the seed, so do something like the default "CRUNCH" or whatever it is.
If you read my comment, I implied that Gate B's procedures for the Gate A endings were a stupid addition. Not the endings themselves. You can remove the endings if you want though; they're shit anyways.Vane Brane wrote:Okay, we will remove endings if you wantSyphenTV wrote:Opinion wise, this was a stupid addition to the game.
Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?
#6Getting offended by an opinion on a fictional creation.Vane Brain wrote:Okay, we will remove endings if you wantSyphenTV wrote: Opinion wise, this was a stupid addition to the game.
Getting offended by an opinion of somthing you didn't make.
Getting offended by an opinion of something that your friend hi-jacked the development of.
Gee, if this is how you react to an opinion, I'd hate to see how you'd react to him pointing out how your only purpose in this team is to lord over everyone with your "super dev team status" and make excuses for everything Regalis and PXLSHN do, but I'm sure that will never happen.
Spoiler
Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?
#7SyphenTV wrote: What was fixed? MAV's? Bullshit. The only things added were SFK's voice lines and Juanjpro's new AI additions for the MTF.

SyphenTV wrote: If you read my comment, I implied that Gate B's procedures for the Gate A endings were a stupid addition. Not the endings themselves. You can remove the endings if you want though; they're shit anyways.
SyphenTV wrote:they're shit anyways.

wow
Last edited by Vane Brain on Sat May 28, 2016 8:45 am, edited 1 time in total.
Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?
#8Did you seriously think that we will remove endings? No! Maybe we can only change steps to open them.Awesomeguy147 wrote: Getting offended by an opinion on a fictional creation.
Getting offended by an opinion of somthing you didn't make.
Getting offended by an opinion of something that your friend hi-jacked the development of.
Gee, if this is how you react to an opinion, I'd hate to see how you'd react to him pointing out how your only purpose in this team is to lord over everyone with your "super dev team status" and make excuses for everything Regalis and PXLSHN do, but I'm sure that will never happen.
Spoiler
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Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?
#9If the endings can be deleted because they are shit... Have you any idea, what needs to be changed in them? Or maybe this game must be FULLY DELETED, as you say, "because it is shit anyways"?SyphenTV wrote:You can remove the endings if you want though; they're shit anyways.
Seriously, what the hell is going on with you all?
Finish the game by yourself, if you can improve bugs better than those "stupid" developers.

Last edited by Dmitriy-Bars on Sat May 28, 2016 12:01 pm, edited 2 times in total.
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P. S. From Russia with big love... of SCP
P. S. From Russia with big love... of SCP

Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?
#10Ok well, this escalated pretty quickly,
Vane Brain said it more sarcastically because we won't remove the endings for sure (in fact, we are trying to improve some of them a bit to make them working 100% again, like the "b3" ending).
What I can also say is that Vane Brain is not somebody who is useless, in fact, he even does some little parts in coding and mostly does room modelling (yes, we are also changing/reworking some of the rooms for 1.3 if you didn't know by now). So everybody of us 3 (Regalis, Vane Brain and me) doing things for this update.
But I will still check for this MAV anyway, as we are tyring to make 1.3 as stable as possible (right now it seems to pretty much work, but we still need some things (like probably this one) to fix).
EDIT: We are also thinking of some methods to make the game a bit more challenging (this might also include the endings, but I'm not 100% sure about that for now).
Vane Brain said it more sarcastically because we won't remove the endings for sure (in fact, we are trying to improve some of them a bit to make them working 100% again, like the "b3" ending).
What I can also say is that Vane Brain is not somebody who is useless, in fact, he even does some little parts in coding and mostly does room modelling (yes, we are also changing/reworking some of the rooms for 1.3 if you didn't know by now). So everybody of us 3 (Regalis, Vane Brain and me) doing things for this update.
But I will still check for this MAV anyway, as we are tyring to make 1.3 as stable as possible (right now it seems to pretty much work, but we still need some things (like probably this one) to fix).
EDIT: We are also thinking of some methods to make the game a bit more challenging (this might also include the endings, but I'm not 100% sure about that for now).