[1.2.3] Scp-079 M.A.V and Gate A Glitch?

#1
A lot of times when I go to 079, I usually would get a MAV, mostly in the area in between the first and second blast door in 079's chamber, best I can do to avoid it is to noclip which ruins some runs where I try for "Fair Play" achievement.

Also when I go for Gate A ending, I disabled the RDC and when I go to Gate A, it doesn't open and only opens when I go see 079 and turn RDC on. I may just be an idiot but I have seen some websites and they have said that you only have to disable the RDC to open it and not have to talk to 079. Again I may just be an idiot and not know this.

Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?

#2
Fadedgogeta wrote:A lot of times when I go to 079, I usually would get a MAV, mostly in the area in between the first and second blast door in 079's chamber, best I can do to avoid it is to noclip which ruins some runs where I try for "Fair Play" achievement.
It happens to me too. It seems dependent on the seed, so do something like the default "CRUNCH" or whatever it is.
Fadedgogeta wrote:Also when I go for Gate A ending, I disabled the RDC and when I go to Gate A, it doesn't open and only opens when I go see 079 and turn RDC on. I may just be an idiot but I have seen some websites and they have said that you only have to disable the RDC to open it and not have to talk to 079. Again I may just be an idiot and not know this.
The websites you're talking about mention old versions on how to get to Gate A. You need to go through all of Gate B's events to open Gate A. Opinion wise, this was a stupid addition to the game.

Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?

#5
Vane Brain wrote:
SyphenTV wrote:It happens to me too. It seems dependent on the seed, so do something like the default "CRUNCH" or whatever it is.
It was fixed in 1.2.3. Maybe he is using 1.2.2
What was fixed? MAV's? Bullshit. The only things added were SFK's voice lines and Juanjpro's new AI additions for the MTF.
Vane Brane wrote:
SyphenTV wrote:Opinion wise, this was a stupid addition to the game.
Okay, we will remove endings if you want :wink:
If you read my comment, I implied that Gate B's procedures for the Gate A endings were a stupid addition. Not the endings themselves. You can remove the endings if you want though; they're shit anyways.

Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?

#6
Vane Brain wrote:
SyphenTV wrote: Opinion wise, this was a stupid addition to the game.
Okay, we will remove endings if you want :wink:
Getting offended by an opinion on a fictional creation.
Getting offended by an opinion of somthing you didn't make.
Getting offended by an opinion of something that your friend hi-jacked the development of.

Gee, if this is how you react to an opinion, I'd hate to see how you'd react to him pointing out how your only purpose in this team is to lord over everyone with your "super dev team status" and make excuses for everything Regalis and PXLSHN do, but I'm sure that will never happen.
Spoiler
See, I can be a sarcastic ass too.
You're probably not gonna take this well, but I'm willing to take that risk. A person can't change if they don't get whacked with some criticism every now and again.

Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?

#7
SyphenTV wrote: What was fixed? MAV's? Bullshit. The only things added were SFK's voice lines and Juanjpro's new AI additions for the MTF.
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And this fix is really working. But Regalis made a mistake when released game and patch on scpcbgame.com
SyphenTV wrote: If you read my comment, I implied that Gate B's procedures for the Gate A endings were a stupid addition. Not the endings themselves. You can remove the endings if you want though; they're shit anyways.
SyphenTV wrote:they're shit anyways.
:shock:
wow
Last edited by Vane Brain on Sat May 28, 2016 8:45 am, edited 1 time in total.
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Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?

#8
Awesomeguy147 wrote: Getting offended by an opinion on a fictional creation.
Getting offended by an opinion of somthing you didn't make.
Getting offended by an opinion of something that your friend hi-jacked the development of.

Gee, if this is how you react to an opinion, I'd hate to see how you'd react to him pointing out how your only purpose in this team is to lord over everyone with your "super dev team status" and make excuses for everything Regalis and PXLSHN do, but I'm sure that will never happen.
Spoiler
See, I can be a sarcastic ass too.
You're probably not gonna take this well, but I'm willing to take that risk. A person can't change if they don't get whacked with some criticism every now and again.
Did you seriously think that we will remove endings? No! Maybe we can only change steps to open them.


edit
Spoiler
don't hate me :,(
I'm not saing that "I'm the Main Leader of the team and I'm do whatever I want"
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Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?

#9
SyphenTV wrote:You can remove the endings if you want though; they're shit anyways.
If the endings can be deleted because they are shit... Have you any idea, what needs to be changed in them? Or maybe this game must be FULLY DELETED, as you say, "because it is shit anyways"?

Seriously, what the hell is going on with you all?
Finish the game by yourself, if you can improve bugs better than those "stupid" developers. >:(
Last edited by Dmitriy-Bars on Sat May 28, 2016 12:01 pm, edited 2 times in total.
Administrator of Russian SCP:CB Wiki and Russian SCP Games Wiki
P. S. From Russia with big love... of SCP :wink:

Re: [1.2.3] Scp-079 M.A.V and Gate A Glitch?

#10
Ok well, this escalated pretty quickly,
Vane Brain said it more sarcastically because we won't remove the endings for sure (in fact, we are trying to improve some of them a bit to make them working 100% again, like the "b3" ending).
What I can also say is that Vane Brain is not somebody who is useless, in fact, he even does some little parts in coding and mostly does room modelling (yes, we are also changing/reworking some of the rooms for 1.3 if you didn't know by now). So everybody of us 3 (Regalis, Vane Brain and me) doing things for this update.
But I will still check for this MAV anyway, as we are tyring to make 1.3 as stable as possible (right now it seems to pretty much work, but we still need some things (like probably this one) to fix).

EDIT: We are also thinking of some methods to make the game a bit more challenging (this might also include the endings, but I'm not 100% sure about that for now).
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