Re: what game engine are used to make this game

#6
read this part of the changelog

v0.2
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possible
to implement these:
- bump and specular mapping
- better lighting, moving objects are now lit properly
- added SCP-106's pocket dimension
- new SCP-173 model
- fixed a bug that made SCP-173 "flicker" through walls at times
- added some new rooms, items and sound effects
- made it possible to choose the map seed
- started putting stuff in the options menu
- fixed a bug that prevented the screen from going black when blinking with
the navigator equipped
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